MP4 | Video: AVC 1920×1080 | Audio: AAC 48KHz 2ch | Duration: 3 hours 8 minutes | English | 863 MB
Video Description
Mobile gaming is one of the fastest-growing industries. The SpriteKit framework is part of the native SDK from Apple and enables developers to get into 2D game development without unnecessary overhead and a long learning process.
This course shows you how to build a game from start to finish. This is a classic cat and ball game, where the cat tries to catch a ball to earn points and to avoid danger balls. The course will show you how to add actions to your game such as moving your sprite (cat) from one location to another, detecting collisions, and adding animations to your game. You will learn how to add real-world physics, sounds and background music, start and end game scenes, labels, and actions to your games. The course will show you how to add launch screens and app icons and publish your course to App Store Connect.
Style and Approach
A comprehensive course packed with step-by-step instructions and helpful advice on building your own game in iOS using Spritekit. This course is divided into clear chunks so you can learn at your own pace and focus on your own areas of interest.
Table of Contents
GETTING STARTED WITH SPRITEKIT FRAMEWORK
ADD ACTIONS TO OUR GAME
START AND GAME OVER SCENES
UNDERSTANDING GAME PHYSICS
SCORES AND SOUNDS
ADDING MORE FEATURES TO THE GAME
PREPARE THE GAME FOR THE APP STORE
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http://nitroflare.com/view/58FDA2DA428EAA7/pigd-f2c6-xqzt.part2.rar
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