Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: aac, 48000 Hz
Language: English | VTT | Size: 17.1 GB | Duration: 9 section | 69 lectures | (16h 33m)
What you’ll learn
Level Design
Post Processing Volumes
Sculpting terrains
Texturing terrains
Level lighting
Baking lightmaps
How to record videos from within Unity
Requirements
Basic understanding of the Unity Game Engine
At least 10GB hard drive space
Description
In this course I will be showing you a professional workflow for creating a level from a blank scene through to completion that is inspired by the video game: “The Last of Us”.
We will be using free props and models collected from various places online and I will be showing you how you can modify them in Substance Painter to make props fit within an environment that meets your vision.
We will be covering the following:
Terrain sculpting
Painting terrain textures
Arranging flowers, grass, ivy, rocks and trees
Level layout of an abandoned house
Re-texturing assets in Substance Painter
Creating decals in Substance Painter
Lighting and baking lightmaps in Unity
Using post processing volumes
Adding environmental sounds
Recording video within Unity for your portfolios
By the end of this course you will have developed the skills needed to build your own levels for your own games.
I look forward to seeing you in the course
Music by Jason Shaw: from freemusicarchive
Who this course is for:
If you are passionate about game design and want to create your own levels then you will love this course
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https://nitroflare.com/view/CBF3EEEC86F1A10/Unity_Level_Design__Abandoned_House.part01.rar
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