游戏环境建模教程
David Baldwin最近几年为像顽皮狗的《神秘海域》这样的游戏创造环境。我们现在就来分享他的设计和开发过程,从maya开始,然后进入udk。在这个过程中,他展示了他的游戏模型造型、层次布局,以及如何设置碰撞等。vb12(特殊组-翻译)
David Baldwin has spent the last few years designing playable environments for titles like the Uncharted franchise at Naughty Dog.
He joins us now to share his design and development process – starting in Maya and taking you all the way through to a playable outcome in UDK. Along the way he’ll explain his theories on game modelling, level layout and how to incorporate technical elements like LODS and collision. There is a real focus on level design and playability.
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