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How to Make a Retro Style 3D FPS in the Godot Game Engine

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Last updated 6/2024

Created by Narayana Walters

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch

Genre: eLearning | Language: English + subtitle | Duration: 68 Lectures ( 12h 3m ) | Size: 8.21 GB

Learn how to make an old school fast-paced first person shooter in the Godot game engine

What you’ll learn
How to implement a fast paced old school first person character controller in Godot
How to fully implement a machine gun, shotgun, sword, and rocket launcher in Godot
How to implement basic artificial intelligence in Godot
How to use pathfinding in Godot
How to implement basic GUI in Godot
How to use particle effects in Godot

Requirements
Some familiarity with programming

Description
In this course you’ll learn how to make an old school fast paced 3D FPS in the Godot Game Engine.I’ll cover how to set up an environment and lighting, make player movement, create four guns: a machete, shotgun, machine gun, and rocket launcher, make two enemies, one melee and one range, with pathfinding and basic ai, create particle effects for explosions and smoke trails, create animations for weapons, create ammo, health, and weapon pickups, and set up a basic hud for the player.Udemy’s requirements for course descriptions have changed since I originally posted this course and now require a minimum of 200 words, which is stupid, so here’s some filler: I need 88 more words at this point so I’m just going to type random words from the alphabet in. Or I suppose I could use a chatbot, but I’d rather have that human touch. This really is a stupid requirement, I said all I needed to say in only 110 words, which is much clearer than using 200, but because of some arbitrary rule, I’m now required to add this extra section that literally no one will read. Fantastic. Seven more, I guess it could be worse.


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