MP4 | Video: 720p | Duration: 5:22:15 | English | Subtitles: VTT | 1352.6 MB
While product designers have been using MODO for years, it never really caught on with VFX artists or character animators. However, when The Foundry and Luxology joined forces, MODO 701 was born—a high-caliber, end-to-end solution for 3D modeling and rendering. Find out how to use MODO 701 to bring your 3D project to life in this course with animator Ellery Connell. Learn to use its polygonal and subdivision modeling tools, sculpt and retopologize meshes, and build materials that give your surfaces realistic detail. Then Ellery walks through its lighting and animation modules. The course also covers dynamics, particles, and rendering, giving you the skills to start modeling everything from product visualizations to game characters with MODO 701.
Topics include:
- Navigating 3D space in MODO
- Working with primitives
- Modeling polygons
- Managing topology
- Modeling with SubDs
- Sculpting meshes
- Shading and painting with textures
- Working with Global Illumination and object-based lighting
- Animating with constraints and bones
- Tagging dynamic objects
- Building particle simulations
- Adjusting your render settings
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