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Solid Angle Maya to Arnold 4.1.0 Win/Mac

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Solid Angle Maya to Arnold 4.1.0
一款Maya阿诺德渲染器插件,提供了一个阿诺德渲染器与标准Maya界面桥梁,更新支持Maya 2018-2020


Solid Angle Maya to Arnold 4.1.0 | 1.8 Gb

The Arnoldrenderer product team is pleased to announce the availability of Arnold (or MtoA) 4.1.0 for Autodesk Maya. This release introduces Arnold 6.1.0.0 and is a major feature release bringing a brand new post-processing framework (imagers), support for nested dielectrics, much improved progressive and adaptive sampling, on-demand texture loading on GPU, several IPR update issues, an improved Tx manager, a new Log Window in the Arnold RenderView, as well as several other improvements and bug fixes. It is fully binary compatible with 4.0.* versions.

Solid Angle Maya to Arnold is the high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles.
Arnold is one of the leading render plugins in the world of 3D graphics. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle’s masterpiece so popular.

Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

Product: Solid Angle Maya to Arnold
Version: 4.1.0
Supported Architectures: x64
Website Home Page :http://www.arnoldrenderer.com
Language: english
System Requirements: PC / macOs *
Size: 1.8 Gb


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