Published 11/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.38 GB | Duration: 3h 40m
Learn Unity Parkour Game System | Learn Unity 3d iOS & Android Game Development & Build C# Third Person Shooter TPS Game
What you’ll learn
Mobile Touch Controls
Mobile Input Controls
3D Mobile Game Development
Parkour System
Requirements
you must have some basic programming knowledge
you must have some basic unity knowledge
Description
In this course you will learn ios & android game development using unity game engine by building assassin creed game clone.Main important system that you will learn and build in this course is the parkour system. So you will learn and build your own parkour system using unity game engine.Unity is a cross-platform game engine developed by Unity Technologies. Build real-time 3D projects for various industries across games, animation, automotive, architecture, and more. Start creating with Unity today. Unity is a tool that allows you to accomplish different types of tasks related to the game production process. Unity provides game developers with a 3D platform to create video games. What makes Unity so appealing to developers is that it’s simple to use so that you don’t need to start from scratch.Assassin’s Creed is an action-adventure game set in an open world environment and played from a third-person perspective in which the player primarily assumes the role of Altaïr, as experienced by protagonist Desmond Miles.Game development is about a good story, design, sounds, programming, development, and release of games. It is the art of making something special for someone. It is not easy to learn, but it is also not difficult to understand.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Create New Unity Game Project
Lecture 2 Creating Project in Unity
Section 3: Add Environment to Game
Lecture 3 Adding Environment
Section 4: Third Person Camera Controller
Lecture 4 Setting Up Player
Lecture 5 Camera follow player
Lecture 6 Adding Rotation to Camera
Lecture 7 Limiting camera angles
Lecture 8 Camera Framing Balance
Lecture 9 Camera Rotation Speed
Lecture 10 Invert Camera Movement
Section 5: Third Person Player Controller
Lecture 11 Basic player movement
Lecture 12 Changing player facing
Lecture 13 Moving Player in direction of camera
Lecture 14 Adding Player Rotation Speed
Lecture 15 Getting Player Locomotion animations
Lecture 16 Adding Animations to player
Lecture 17 Player Collision
Lecture 18 Checking if player on surface
Lecture 19 Adding Gravity
Section 6: Parkour System Implementation
Lecture 20 Parkour System Setup
Lecture 21 Environment Checker
Lecture 22 Checking Environment objects
Lecture 23 Measuring Height of objects
Lecture 24 Performing Jump Up Parkour
Lecture 25 Performing Parkour according to object height
Lecture 26 Performing Parkour according to object height Part 2
Lecture 27 Performing Parkour according to object height Part 3
anyone who wants to learn & build 3d games,anyone who wants to become professional game developer
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