Published 11/2023
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.93 GB | Duration: 8h 33m
Build your own 3rd person stealth combat game, complete playable map, alarm hazards, obstacles, enemies &more!
Build your own 3rd person stealth combat game, complete playable map, alarm hazards, obstacles, enemies &more!
What you’ll learn
An in-depth look at using Blueprints in Unreal to create a 3rd person player controller.
How to use the latest technologies in Unreal 5, like MetaHumans, Quixel, Niagara, Behavior trees, and much more.
Create an enemy AI to interact with the player as we navigate around a map.
Level blockout and level design.
Merging animations to get our 3rd person player controller smoothly navigating around different terrain.
A sensor detection system for the alarms.
An interaction interface to interact with some objects.
Requirements
This is a “Beginner+” course. That means you should have a beginner’s understanding of the Unreal engine and a simple understanding of blueprints.
It’d also be epic if you have a willing and open mind, excited to learn the intricacies of Unreal and Blueprints.
Description
Are you looking to level up your game development skills and take your projects to the next level?Do you like games like Assassin’s Creed?Take your skills from beginner to advanced, while learning to organise and scale larger projects. You’ll learn how to use the latest technologies in Unreal 5, like MetaHumans, Quixel, Niagara, Behavior trees, and much more.This course has everything you need to know, from start to finish, to create an Assassin’s Creed like stealth combat game.Even if you’re not interested in stealth combat style games, these skills are super transferable to other types of games.You’ll use Unreal Blueprints to create a 3rd person stealth combat game. You’ll create your own playable map, complete with alarm hazards, obstacles, intractables, enemies AND a local leaderboard to show the quickest map completion times!So if you’ve already used Unreal and are looking to develop greater skills inside the engine. Or you’ve always wanted to create your own ‘Assassins Creed’ like combat stealth game. Or you’re simply looking to fully complete a whole project within the engine. This is the course for you!This is a “Beginner+” course, which means you should have a beginner’s understanding of the Unreal engine and a simple understanding of blueprints.You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced coders, so are able to explain complex concepts clearly, as well as entertain along the way. We’re thrilled to have teamed up with Gorka Games to bring you this course.Benefit from our world-class support from both other students, and the instructors who are on the forums regularly.You’ll gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).Dive in now!
Overview
Section 1: Introduction & Setup
Lecture 1 Welcome To The Course
Lecture 2 Project Setup
Lecture 3 Community & Support
Lecture 4 Accessing Our Projects
Section 2: Player Creation
Lecture 5 Section Intro – Player Creation
Lecture 6 Player Blueprint
Lecture 7 Player Input and Movement
Lecture 8 Character Animations
Section 3: Sensors and Alarm
Lecture 9 Section Intro – Sensors and Alarm
Lecture 10 Alarm Setup
Lecture 11 Parent Sensor
Lecture 12 Rotative Sensor
Lecture 13 Rotative Sensor Model
Lecture 14 Bar Sensor
Lecture 15 Sensor Lever
Lecture 16 Interaction Interface
Lecture 17 Lever Logic
Section 4: Stealth Combat
Lecture 18 Section Intro – Stealth Combat
Lecture 19 Crouch Locomotion Blendspace
Lecture 20 Crouch Locomotion State
Lecture 21 Crouch Locomotion Logic
Lecture 22 Crouch Capsule Collider Shrink
Lecture 23 Uncrouch Obstacle Detection
Lecture 24 Dummy Setup
Lecture 25 Takedown Animations
Lecture 26 Guard Blueprint Interface
Lecture 27 Dummy Takedown Logic
Lecture 28 Player Takedown Logic
Section 5: Enemy Guard AI
Lecture 29 Section Intro – Enemy Guard AI
Lecture 30 Guard AI Setup
Lecture 31 AI Chase Player
Lecture 32 AI Catch
Lecture 33 AI Perception Sight
Lecture 34 AI Catch Trace
Lecture 35 Captured Fade Screen
Lecture 36 Guard Alarm Trigger
Lecture 37 Background and Escaping Music
Lecture 38 Dodge Roll
Lecture 39 Waypoint Patrol System
Lecture 40 Sensor Detection Meter Widget
Lecture 41 Sensor Detection Meter Time
Lecture 42 Sensor Detection Widget Update
Lecture 43 Sensor Detection Exit
Section 6: Environment
Lecture 44 Section Intro – Environment
Lecture 45 Level Blockout
Lecture 46 Level Expansion
Lecture 47 AI Guard Patrol Waypoints
Lecture 48 Mantle Calculations
Lecture 49 Mantle Animations
Lecture 50 Mantle Motion Warping
Lecture 51 Mantle System Polish
Lecture 52 Night Sky
Lecture 53 Import Megascans
Lecture 54 Add Megascans To Level
Lecture 55 Metahumans
Lecture 56 Rain Niagara System
Lecture 57 Rainy Clouds Nigara System
Section 7: Polish
Lecture 58 Section Intro – Polish
Lecture 59 Falling and Land States
Lecture 60 Captured Menu
Lecture 61 Pause Menu
Lecture 62 Main Menu
Lecture 63 Escape Timer
Lecture 64 Leaderboard UI
Lecture 65 Escape Widget and Trigger
Lecture 66 Steal Jewel
Lecture 67 Leaderboard Save System
Section 8: Wrap Up
Lecture 68 Outro
This course is great if you already have a decent understanding of the basics of Unreal, but are looking to develop greater skills inside the engine.,It’s also ideal if you want to create an ‘Assassins Creed’ like sort of combat stealth game.,And it’s perfect if you want to fully complete a whole project.
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