Duration 8h 5m Project Files Included MP4
Unreal Engine 5: Create a top-down 2D survivors style game
Info:
What you’ll learn
Unreal Engine Blueprint fundametals – More than 70 lectures, using completely visual scripting blueprint system to handle various actors (20+ mobs and 2 bosses)
Skill upgrade roguelike mechanics – design 10+ unique skills including active and passive types, enemy waves with different patterns, experience and magnet item
Pooling system for performance optimization – creating “pools” to store instances for large number of actors including enemies, bullets and pickable items
Shop system and auto save-loading system – increase player character stats by costing in-game resource, refund function included with saving and loading system
Real-time leaderboard – Encourage players to achieve high scores by adding free real-time leaderboard, competing other players!
First of all, this course is based on a my commercial game I created.
And I recommend to learn this course by using UE5.3 . If you use newer version, some plugins might be not available.
This course took me several hundreds of hours to develop, with detailed videos spreading over more than 70 lectures, covering wide scope of modules to create a survivors style game including:
Setup paper flipbook animations for player character, 20+ mobs and 2 BOSSES movement
56 waves of enemies that increase in difficulty over time with different patterns
13 unique roguelike upgradable skills and player character leveling up system
Object pooling framework to handle large number of actors during 20 minutes gameplay
Unique skills for BOSSES and 2 types of layer sorting methods
Permanent save-loading system to save progress and shop system
Enhanced Input movement component for controlling player
Reusable damage texts instance and animation, sound management to avoid crashing issue
Utilize data table to handle large number of attributes of player character, skills, enemies
Random spawning hordes of mobs outside screen to attack player character
Smoothe transition behavior of pickable items when player character is collecting them
Implement 8 active skill slots and 8 passive skill slots logics to accomodate selected skills
Special skill logics, its indicating gauge and visual effects
Random buff effects according to activated level in shop system
Implement global leaderboard dashboard for all players
…
For more information, please check outline of this course for a glimpse into topics we will go through.
Last but not least, if you are a beginner of unreal engine, I highly recommend you follow instructions in detailed video tutorial exactly before you tweak any logics, so that it is more effective for you to learn the course.
Who this course is for:
Junior game developers who are instersted in visual scripting
Game developers who are looking for a top-down 2D development guide for unreal engine
Intermediate/experienced game developer
People who are interested in game development
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