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Learn to Develop an Inventory System in Unity 6 & Blender

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Published 11/2024
Created by Penny de Byl,Michael Bridges
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 108 Lectures ( 15h 48m ) | Size: 11.1 GB

Crafting an Inventory System with Unity 6 & Blender: ScriptableObjects, 3D Assets, and Interactive UI Design

What you’ll learn
Understand and implement an organized inventory system using Unity 6, complete with item categories and a custom editor.
Model and texture Viking-themed 3D items in Blender, importing them seamlessly into Unity.
Develop skills to link inventory items to interactive game objects, adding physics and realism to dropped items.
Design an intuitive and visually engaging inventory UI with tabs, toggles, scrollviews, and a 3D preview display.

Requirements
Basic Knowledge of Unity: Familiarity with the Unity editor, basic object placement, and navigation.
Fundamental C# Skills: Understanding of C# scripting concepts like variables, methods, and classes in Unity.
Basic Experience with Blender: Some experience using Blender for 3D modeling, such as manipulating objects, applying textures, and exporting assets.
Unity 6 Installed: A setup with Unity 6, as this course will cover features and settings specific to this version.
Desire to Learn and Create: Enthusiasm for learning and building a custom game inventory system in a Viking-inspired setting.

Description
Have you ever wanted to design a game inventory system that’s more than just a simple item list? Are you a programmer or artist wanting to blend code and 3D art to create an interactive and immersive Viking-themed inventory? Then this course is for you! In it, you’ll explore both coding and art creation, giving you the skills to build a professional-grade inventory system that can be adapted to any game project.In this course, Penny and Mike combine their expertise in Unity and Blender to teach you the essential skills for designing, programming, and modeling an immersive inventory system. You’ll benefit from their years of industry experience with detailed explanations and hands-on projects that cover every aspect of development.This course offers over 15 hours of hands-on content, guiding you through the creation of a functional inventory system with Unity 6 and Blender.We’ll start by laying a solid foundation with Unity setup and essential 3D modeling skills, then dive deep into creating a full-featured inventory system—from item data storage and UI design to interactive item management and 3D previews.In this course, you will:     1) Build a fully interactive inventory system in Unity       2) Model and texture 3D assets in Blender for use in games       3) Implement custom editor scripts and UI elements in Unity       4) Combine all the elements in a third-person 3D game environmentThe course is broken into two main parts, which can be taken individually or as a complete learning journey:Part AIn Part A, learn how to program and structure the Inventory System in Unity 6, covering:Setting up Unity and Using ScriptableObjects    Efficiently organize item data using ScriptableObjects for maximum flexibility.Item Categorization and Custom Editors    Use enums to create item categories and develop a custom editor for managing inventory items with ease.Adding, Removing, and Stacking Items   Program functions to add, remove, and stack items, ensuring a smooth player experience.Inventory Interactions and Testing    Design tests to validate inventory behavior, with runtime testing functions for quick prototyping.Setting up the Unity Input System    Add custom input actions for interacting with the inventory, such as item dropping and equipping.Part BIn Part B, learn how to design and integrate 3D items with Blender, covering:Scope and SpecificationUnderstanding the goals and scope of any project is critical to succeeding. and when it comes to realistic models managing the potential for scope creep is important.Making The Low Poly AssetsModels have to start somewhere, and making low poly assets allows us to focus on the basics of good topology and form.Sculpting DetailsSculpting is a fantastic way of adding detail to any model, taking them from basic to unique assets.Preparing For TexturingUnderstand the texturing process and unwrapping your models is much easier than you think!Texturing ModelsFlat models are boring, creating PBR textures bring your models to life.Baking TexturesGames require optimised assets, we’ll generate high-quality texture maps to apply to your assets takin models with over 100,000 polygons down to a model in the 1000s without compromising on quality.What students are saying about Penny and Mike’s other courses:This course was incredibly thorough! Penny’s clear explanations combined with Mike’s art direction really made complex concepts accessible.I’ve been using Unity for a few years, but this course gave me new insights into both coding and art integration. The inventory system I built has become the foundation of my latest game!I can’t recommend this course enough. It’s perfect if you want to get hands-on with Unity and Blender—everything was so well structured, I felt like I was building a real project from start to finish!


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