Video: AVC (.mp4) 1280×720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Language: English | 2h 25m | Advanced | Jan 04, 2016
Using simple Maya shaders in advanced ways can help you create more realistic and interesting materials for your 3D models. Watch this Maya training course to learn how to create and control advanced materials (including mental ray materials) in Maya.
Andy Beane includes two methods for creating advanced Maya materials. He starts with smaller, easier materials that can be composited together. He then shows how to combine these same materials in an all-in-one-method for rendering, and evaluate the pros and cons of both techniques. Chapter 3 demonstrates the subsurface scattering (SSS) material in mental ray, which will strengthen your material toolbox, and shows how to composite the results in After Effects.
Topics include:
*Collecting and creating reference material
*Using simple materials vs. a large complex shader network
*Setting up the scene
*Creating alpha materials
*Compositing individual materials
*Putting it all together in one material
*Subsurface scattering with mental ray materials
*Rendering
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