Blender: Game Asset Sculpting
1h 41m | Video: h264, yuv420p, 1280×720 30fps | Audio: aac, 44100 Hz, 2 ch | 443 MB
Genre: eLearning | Language: English Appropriate for all | Jan 11, 2016
Blender’s sculpting tools are great for modeling, but they also can be used to create fine-detail textures for your 3D models, whether for animations or games. In this course, Darrin Lile demonstrates how to use Blender’s Multiresolution modifier and sculpting tools to create texture maps that simulate high-poly sculpt information. He reviews the process of baking these textures out to normal and ambient occlusion texture maps, and then shows how to apply them to your 3D game assets in Unity.
Topics include:
*Modeling a symmetrical object in Blender
*UV mapping objects in Blender
*Creating high-poly sculpt details
*Using the sculpt and mask brushes
*Creating fine details
*Baking and applying texture maps
*Importing and testing texture maps in Unity
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