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Creating High-Res Game Assets in ZBrush and 3DS Max

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Creating High-Res Game Assets in ZBrush and 3DS Max

Info:

David walks you through his pipeline for quickly creating environment assets for games using ZBrush and 3DS Max.

The 5 most important lessons:

  1. Develop a efficient and effective 3DsMax and Zbrush workflow.
  2. How to create stunning high-res assets for a game production pipline.
  3. Create custom alphas in Photoshop and Zbrush for detailing.
  4. Understand additional detailing techniques using Plug-Ins.
  5. Properly present your work in a professional manner.

Download uploaded
http://uploaded.net/file/yfjs96u2/UartsyCreHiResAssetZBrush3dsMax.part1.rar
http://uploaded.net/file/6q5x8ttv/UartsyCreHiResAssetZBrush3dsMax.part2.rar
http://uploaded.net/file/vzus3u12/UartsyCreHiResAssetZBrush3dsMax.part3.rar
http://uploaded.net/file/dra706tr/UartsyCreHiResAssetZBrush3dsMax.part4.rar

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http://www.nitroflare.com/view/7CACCA3EB29C32C/UartsyCreHiResAssetZBrush3dsMax.part2.rar
http://www.nitroflare.com/view/D92A906102365D7/UartsyCreHiResAssetZBrush3dsMax.part3.rar
http://www.nitroflare.com/view/557D35AC377548B/UartsyCreHiResAssetZBrush3dsMax.part4.rar

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