Creating High-Res Game Assets in ZBrush and 3DS Max
Info:
David walks you through his pipeline for quickly creating environment assets for games using ZBrush and 3DS Max.
The 5 most important lessons:
- Develop a efficient and effective 3DsMax and Zbrush workflow.
- How to create stunning high-res assets for a game production pipline.
- Create custom alphas in Photoshop and Zbrush for detailing.
- Understand additional detailing techniques using Plug-Ins.
- Properly present your work in a professional manner.
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