iOS Game Development with Swift 2.0 and SpriteKit
2h 30m | Video: h264, yuv420p, 1280×720 | Audio: aac, 44100 Hz, 2 ch | 400 MB
Intermediate | Jan 14, 2016 | Genre: eLearning | Language: English
Want to build games for the iPhone and iPad? With SpriteKit, the graphics engine built into Xcode, and Swift, Apple’s open-source programming language, you can quickly build complete, full-featured iOS games. In this course, Todd Perkins provides a simple introduction to SpriteKit: adding and modifying sprites, building relationships between parent and child sprites, and building the scenes where your content is housed. Then he shows how to add the physics, collisions, and actions to make sprites reactive during gameplay. Plus, learn how to add other features that enrich the gaming experience, such as audio, animation, particle effects, cameras, and realistic lighting.
Topics include:
*Creating a new SpriteKit project
*Adding and modifying sprites
*Transitioning between scenes
*Removing child sprites from parents
*Working with gravity, forces, and impulses
*Detecting collisions
*Applying particle effects
*Creating actions and action sequences
*Working with audio
*Creating frame animations
*Using cameras and lights
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