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Game Design Workbook: Game development guide using Phaser JavaScript Game Framework by Stephen Gose-P2P

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This is a different book format for software game development — unlike anything you have seen. As I create a generic game in html5 using phaser.js gaming frameworks, you develop your own game by simply following and translating my easy concepts into your own game design. When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy game of mine.

This workbook has two parts of bundled chapters. If you have never created an online game in html5 and JavaScript, then you might like to start with Part I chapters 1 through 3; while a seasoned game developer might like Part II chapters 4 through 8 and the appendix.

The workbook’s appendix is a resource dictionary with open-source free assets on the Internet. Each chapter guides you in my decision / design (project management) process; you will see why I am choosing various business and software outcomes — all of this, in well-commented source code, so you can convert into your own production pipeline.

In summary, you complete your own exciting game in your selected genre using free open source phaser/laser JavaScript framework and other JavaScript tools following this step-by-step workbook. The power of the Phaser JavaScript Framework is yours.



Game Design Workbook: Game development guide using Phaser JavaScript Game Framework by Stephen Gose-P2P
English | 7 Nov. 2016 | ASIN: B01N8WOBY2 | 168 Pages | PDF/EPUB/MOBI/AZW3 | 3.1 MB/1.5 MB/1.7 MB/1.7 MB


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