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Unity from Zero to Proficiency (Foundations)

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Duration 2h Project Files Included MP4

Unity from Zero to Proficiency (Foundations)

Info:
What Will I Learn?

Become familiar with the interface and discover useful shortcuts and functionalities that can save them time.
Create a functional 3D environment from scratch using Unity built-in objects.
Combine primitives (e.g., boxes) to rapidly build a maze.
Import and apply textures.
Create an outdoor environment with Unity’s built-in terrain generator.
Know how to search for and organize assets in your game efficiently.
Work with textures, lights and shadows to add more realism.
Add and control First- and Third-person Controllers.
Export a scene created in Unity so that it can be displayed on a web page.
Apply colors to objects.
Find objects and assets easily in your project.
Include and control vehicles such as cars or planes.

Requirements

No prior material is required. We will learn how to install and launch the software in the first lessons.
No prior programming experience or knowledge of Unity is required.
You just need to be able to perform common computer tasks such as downloading items, opening and saving files, and be comfortable with dragging and dropping items and typing.

Description

In this course, you will become comfortable with Unity’s interface and its core features, by creating a project (with no coding involved) that includes both an indoor and an outdoor environment.

You will learn how to install Unity and to become familiar with the interface. You will also learn and use different shortcuts necessary to navigate through scenes and projects in Unity.

You will learn to create and export your first scene by combining built-in objects. You will also learn how to manage objects, apply textures and colors, and transform objects to create a simple scene.

You will create an indoor scene (i.e., a maze) with built-in shapes. You will also work with and manage lights in your scene to set the atmosphere and navigate through the scene with a First-Person Controller.

You will then create a realistic island with sandy beaches, water, and palm trees using Unity’s built-in assets, drive a car and pilot an airplane.

Who is the target audience?

Aspiring game developer with no experience in game development.
Total beginner in Unity.
Anyone who would like to become familiar with Unity and use some of the most commonly-used built-in features.
Experinced C# coder who would like to start creating games but with no experience of Unity.
Anyone who want to become proficient in the core functionalities offered by Unity.


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