MP4 | Video: AVC, 1280×720 30 fps | Audio: AAC, 48 KHz, 2 Ch | Duration: 4h 14m
Skill Level: Intermediate | Genre: eLearning | Language: English + Subtitles | Size: 1.73 GB
Arnold is the high-quality rendering engine in Maya. Realistic rendering in Maya is easier than ever with this brute force Monte Carlo ray tracer. The physically based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles. This course is an overview of essential features for lighting, materials, and rendering in Maya using Arnold core version 6.This course was created by Aaron F. Ross. We are pleased to offer this training in our library.
Topics include:
Arnold rendering concepts
Lighting with Maya and Arnold lights
Controlling exposure
Light attenuation with Decay
Image-based lighting with Skydome
Exterior daylight with Physical Sky
Arnold Standard Surface material attributes
Mapping material attributes
Rendering refractions
Mesh subdivision and displacement at render time
Shading effects such as Ambient Occlusion and Vertex Color
Camera effects such as Fisheye and Depth of Field
Animation image sequence rendering
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