The best way to set your portfolio apart from the competition is to have strong fundamentals – timeless concepts. What you’re learning in Fundamentals of Environment Design for Games will stay with you for the rest of your career.
COMPOSITION AND SHAPES
We’ll start by going over the fundamentals of landscape composition. Starting with looking at the history of landscapes and how the different fundamentals came to be represented. Looking into what tools 3D game art can provide to accelerate these fundamentals. Then practicing with basic shape design and arrangement to understand how to best set a space with both a strong visual aesthetic and a strong narrative.
LIGHT AND COLOR
Learn how to apply color and light to the shape composition made in the previously. Starting with a basic understanding of how light behaves both in the real world and in UE4. Followed by creating a basic local color master material and applying different versions to objects to see how it works with light. Concluding with bringing all the elements together to create a strong final environment that holds both visual appeal and a strong sense of depth and narrative.
YOUR TEACHER
My name is Tyler Smith and I’m a Senior Environment Artist currently working at Sony ****er Punch in Seattle. I have been in the industry for seven years and have loved seeing the evolution of game art technology and how it has grown into a new amazing medium for artistic expression. I spend alot of my time in UE4 experimenting with environment creation, seeing what kind of new elements can be pushed and pursued to bring game environment art into the same realm as traditional 2D art and illustration.
SKILL LEVEL
Fundamentals of Environment Design for Games is perfect for students who have a decent understanding of Unreal Engine 4 and wants to take their art to the next level by going back to the fundamentals.
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