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Unreal Engine 5 Class: Blueprints

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Published 12/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.88 GB | Duration: 3h 20m

Learn Blueprints and create your own games

What you’ll learn
Create games using Unreal Engine and Blueprint
Create logics using Blueprints
Start on Indie Game Development
Learn Events, Function and Blueprint Communication

Requirements
Microsoft Windows
Basic Unreal Engine

Description
Welcome!After the success of my previous course I’m recording this new Blueprints course using Unreal Engine 5.Here you will learn the Blueprints Fundamentals.This is the first step to start creating your own games and projects, and to begin to understand the Unreal Engine. —-What are Blueprints? Blueprints are the visual system that frees the user from direct contact with programming language. C++ code are visually represented within the engine. This way you can create whole games and project without having to know the programming language used in the background.Therefore, this course goal is not to show you countless lessons so you can just copy. I will teach you the whys of every fundamental and you can apply all you learned in any kind of project as you wish. It is this fact that most students like about this course.Still in doubt? Access some classes available for free.= = = CONTENT DESCRIPTION = = = =In this course we will see all Blueprints fundamentals so you can start creating your own games. Unreal Engine allows you to create interactive projects and games and using the same tools used by large AAA studios and indies developers around the world. If you want to start your career in game development with one of the best engines in the market, this is your course.We will learn about variables, Events, Functions, Blueprint Communication , Materials, Timelines, Vectors, First and Third Person Characters, Interfaces, and then use all this knowledge to publish our first Project for Windows. This course is not a tutorial that will show you just how to create a game. The proposal is to teach you the fundamentals before you start making the first project. If you already have any knowledge, you can skip the initial classes and go straight to the practical classes. = = = What do I need to know to start the course? = = = You need no previous experience with games to follow this course.But you need to have some basic knowledge in Unreal Engine, like how to use and navigate in the Editor.

Overview
Section 1: Introduction

Lecture 1 What are Blueprints?

Lecture 2 Creating your first Blueprint

Lecture 3 Blueprint Editor

Lecture 4 Execution Order

Lecture 5 Comments

Lecture 6 Organizing Blueprints

Lecture 7 Nodes Types

Lecture 8 Level Blueprint

Section 2: Variables

Lecture 9 What are Variables

Lecture 10 Creating Variables

Lecture 11 Get and Set

Lecture 12 Boolean

Lecture 13 Integer and Float

Lecture 14 String

Lecture 15 Vector

Lecture 16 Rotator

Lecture 17 Transform

Lecture 18 Public and Private Variables

Lecture 19 Editable Variable

Lecture 20 Expose on Spawn

Lecture 21 Other Variables Options

Section 3: Flow Control

Lecture 22 Flow Control

Lecture 23 Begin Play

Lecture 24 Construction Script

Lecture 25 Sequence and Branch

Lecture 26 Loop

Lecture 27 For Loop

Lecture 28 For Each Loop

Lecture 29 Do N

Lecture 30 Flip Flop

Lecture 31 Gate

Lecture 32 Exercises

Lecture 33 Solution

Indie Devs who want to learn Blueprints,Professionals that want to create creative and interactive solutions,Artists that want to create their own Projects and Games,Blueprint beginners


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