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CGCookie -CUBICITY Creating and Utilizing Asset Libraries with Blender

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CGCookie -CUBICITY Creating and Utilizing Asset Libraries with Blender

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One of Blender’s latest features is the Asset Browser which is a welcomed interface for organizing, navigating, and utilizing libraries of models, materials, node trees, poses and more. In other words: 3D assets that can be easily reused, easily shared between scene files, and easily updated if needed.

Asset libraries are extremely important for larger-scale projects and animation pipelines.

3 main stages of Asset Library workflow
The Creation of cute city assets
The Assetization of those assets so that they’re accessible in the Asset Browser
The Assembly of those assets into a final, adorable little city

CHAPTER 1
Something for every skill level
We’ll begin with simple standalone assets like a light post and a bench and even simple vehicles. These are the kinds of things you can build on your first day learning Blender.

CHAPTER 2
Getting Modular
We’ll design buildings within a grid layout and street sections that snap together geometrically for a seemless fit within the material. Additionally, we’ll use procedural textures to keep our materials to a minimum. In fact we won’t be using a single image texture throughout this project.

CHAPTER 3
Advanced techniques that go the extra step
We’ll dive into automated material randomization, which is very important when reusing assets and materials frequently. Finally, we will utilize vertex colors to control several conditions within our materials like randomizing colors and illuminating windows. There really is something for everyone in this course!


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