Published 12/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 32.19 GB | Duration: 33h 46m
Dark and moody scene using the new methods for games?
What you’ll learn
How to plan for an Environment Art piece
Make a blockout to ensure that the ideas are working correctly
When to rush for a prop and where to put details
How to sculpt in Zbrush for environments
Making Master Materials for games
How to set to simple yet effective Niagara particles to add motion to the scene
Requirements
I expect you to have some sort of basic experience with Unreal Engine 5, Blender, Substance 3D Designer, Substance 3D Painter and Zbrush.
Description
Do you want to make a dark and moody scene using the new methods for games?Then I welcome you to Nexttut education’s Winter Scene Creation For Games.About Me:My name is Arash Aref and I have been an Environment Art Instructor for a while. I have taught a lot of students how to make art for games; specially in the fields of environment art.By the End Of This Course, You Will Be Able To:Create a Dark and Moody environment for games using the new methods and workflowsMake an environment in a no-concept-art situation, by looking at references and mixing with your own ideasUse Modularity, Vertex Blending, Decals for the most varietyPut a difference between hero props and secondary props, and learn where to sacrifice quality to save time and energy; and spending it on other places.What You Will Learn:How to plan for an Environment Art pieceMake a blockout to ensure that the ideas are working correctlyWhen to rush for a prop and where to put detailsHow to sculpt in Zbrush for environmentsMaking Master Materials for gamesHow to set to simple yet effective Niagara particles to add motion to the sceneCourse Project Overview:We will first start by taking a look at references, in this scenario we do not have an actual concept art. So we create a mood board by existing photos and then combine them in our mind to get a sense of the final product. Then to make sure that the idea is going to work, we will set up a blockout of the scene to get a feeling about the scale, composition and probability of the environment. Then we will start to generate art to replace the blcokout, and we do it in an iterative fashion, we do not make anything in one go; but rather we do it in multiple steps. We are going to create a lot of props and textures for this project, and we learn which props are more important and why? And of course where to sacrifice quality on some props to put that saved time and energy for another more important prop. We have a focus on material creation and how to reuse the same material and changing it in multiple scenarios for multiple use cases. We will learn about setting up a modular environment and how to clear the repetition by using vertex blending decals and set dressing props. And games are all about saving for performance, so we are going to learn some simple techniques to work more efficiently. Finally, there is going to be some content relative to the VFX and lighting.Who is This Course For?I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments, but they struggle to get it because they don’t find a tutorial which is a step by step, no fast-forward, no skip.The course is also for artists who want to speed up their workflow in Unreal Engine 5, Blender, Substance 3D Designer, Substance 3D Painter and Zbrush and improve their skill in creating an environment.Who is Not The Ideal Student For This Course?This course is not designed for absolute beginners.What Are The Requirements Or Prerequisites For Taking This Course?I expect you to have some sort of basic experience with these software packages.You should have the software packages installed on your computer.Join Me Now:So if you want to make a realistic environment, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Download Project Files
Lecture 3 Road Map For This Project
Lecture 4 Landscape In Gaea
Lecture 5 Rough Blockout
Lecture 6 Gas Station Modularity
Lecture 7 Finishing Modularity
Lecture 8 Blockout Lighting
Section 2: Gas Station
Lecture 9 Control Room Modularity
Lecture 10 Finishing Modular Blockout
Lecture 11 Plaster Height Big Shapes
Lecture 12 Plaster Height Mid Shapes
Lecture 13 Plaster Base Color
Lecture 14 Test Plaster Mat In UE5
Lecture 15 Brick Height Big Shapes
Lecture 16 Brick Mortar Height
Lecture 17 Brick Base Color
Lecture 18 Shop Crown Modeling
Lecture 19 Texture The Crown
Lecture 20 Rolling Shutter Modeling
Lecture 21 Rolling Shutter Texture
Lecture 22 Door And Windows
Lecture 23 Baking Door And Windows
Lecture 24 Texture Door And Windows
Lecture 25 Check The Results In UE5
Lecture 26 Walkway And Intro To Zbrush
Lecture 27 Walkway HighPoly Sculpt
Lecture 28 Unwrap And Bake Walkway
Lecture 29 Texture The Walkway
Lecture 30 Blockout Modular Station
Lecture 31 Unwrap And Bake Station Kit
Lecture 32 Texture The Station Kit
Lecture 33 Snow Material
Lecture 34 Mud Material Height
Lecture 35 Mud Material Color
Lecture 36 Road Material Height
Lecture 37 Road Material Vertical Line
Lecture 38 Road Material Color
Lecture 39 Master Material Creation
Lecture 40 Second Material Creation
Lecture 41 Vertex Blend Setup
Lecture 42 Material Overall Noise
Lecture 43 Prop Master Material
Lecture 44 Prop Material Dirt
Lecture 45 Landscape Material
Lecture 46 Nanite Landscape Meshes
Lecture 47 Landscape Spline Road
Lecture 48 Gas Station Yard
Section 3: Secondary Props
Lecture 49 Modeling Modular Pipes
Lecture 50 Unwrap And Texture Pipes
Lecture 51 Pipe Kit In UE5
Lecture 52 Chain Link Fence
Lecture 53 Modeling Extra Props
Lecture 54 Emisive Material
Lecture 55 Extra Props Texturing
Lecture 56 Simulating Plastic Bags
Lecture 57 Barrel Simulation
Lecture 58 More Trash Simulation
Lecture 59 Baking Trash Meshes
Lecture 60 Texturing Trash Meshes
Section 4: Hero Prop
Lecture 61 Gas Pump Big Shapes
Lecture 62 Gas Pump Small Shapes
Lecture 63 Gas Pump Finishing Details
Lecture 64 High Poly Gas Pump
Lecture 65 Unwrap And Bake Gas Pump
Lecture 66 Texturing Big Shapes
Lecture 67 Texturing Medium Shapes
Lecture 68 Texturing Emissive Details
Lecture 69 Grime And Dirt
Section 5: Decals – Lighting And VFX
Lecture 70 Crack Decal
Lecture 71 Water Decal
Lecture 72 Edge Decals
Lecture 73 Set Up Scene For Lighting
Lecture 74 Fog Card Material
Lecture 75 Finishing Fog Cards
Lecture 76 Fog Niagara System
Lecture 77 Snow Particles
Lecture 78 Light And Post Process
Section 6: Conclusion
Lecture 79 Thank You
I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments for games and movies.