Published 12/2022
Created by Nicholas Lever
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 31 Lectures ( 2h 38m ) | Size: 1.71 GB
Use the Wonderland Editor to bring immersive experiences, VR and AR, to the browser, including Meta/Oculus Quest
What you’ll learn
Learn to create WebXR, VR and AR apps, using the Wonderland Engine
Learn how to test your apps in the Meta Quest browser
Learn to use the physics engine, PhysX
Learn how to code Wonderland custom components
Learn to create an installable PWA
Requirements
Beginner level JavaScript is assumed
Description
WebXR brings both VR and AR to the browser. The API has the massive forces of Google and Amazon behind it so it looks like immersive experiences, using only a browser, are going to make a huge impact in the near future. Meta are betting the company on its success. WebXR works great with Oculus headsets, including the Oculus Quest 2 and the Chrome Android browser is already supporting the API for both AR, Augmented Reality, and VR, Virtual Reality, experiences. But WebXR only harnesses the sensors on a mobile device and creates an agreed definition of how to use this data. To actually visualise 3D content you need an engine and in this course I show you how easy it is to create WebXR, VR and AR, apps using the Wonderland Engine.To get the best from the course you will need to be comfortable with JavaScript coding. No other prerequisites are required.The course is split into 6 sections.Introduction – you’ll be introduced to the Wonderland Editor, create a simple VR app and a simple AR app and learn how to test your apps on a headsetVR Solutions – teaches you the key features of a VR app; using physics, navigating an environment, adding a UI, picking up items with a controller and using the controller as a weapon.Deployment – learn how to upload your app to a live web server and discover how easy it is with the Wonderland Editor to create a PWA, a Progressive Web App that can be installed on your Quest 2 headsetSourcing and editing assets – you’ll learn to source great models online and how to use Blender to prepare them for Wonderland.Reference shows you how to get information about Wonderland components and how to use the 3D Math library glMatrix.Conclusion – we review what you’ve learnt.The only tools you’ll need other than the Wonderland Editor are a code editor, in the course I use VSCode, freely available online and Blender for editing 3D assets. The course includes comprehensive resources and code examples. Each code example comes with two versions, one for you to code along with and another that is complete in case you hit a problem.It’s going to be fun.You get a 30 day money back guarantee, so you’ve nothing to lose, discover Wonderland today.What students said about my Three.JS WebXR course”This is by far the best guide to Three JS, nothing but fun and clearly explains the parts needed for a 3D app. Thanks Nik for taking the time on this! Can’t wait to see where this course takes me!””Thanks for creating the course” – Mr Doob, the creator of Three.JS”We all Nik fans were waiting for this one when he previously announced it in the Facebook group. And he didn’t disappoint us.””Love it so far! The lessons are concise and to the point. The videos’ length seems quite optimized, meaning they are not terribly long yet are filled with just enough information about what’s going on. The supplied course project files constitute a valuable facilitation on the way through the course.””It starts with the basics and then progresses to advanced topics. I like the pace and the explanations. Great course!””Great course, love the well-chosen examples, just what I needed!””Excellent course, it took me by surprise how well documented and the high quality content from Nicholas , highly recommended. Cheers!”
Who this course is for
Beginner and Intermediate level developers wanting to learn an easy way to create WebXR apps
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