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Unreal Engine 5 Essentials

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Published 12/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.50 GB | Duration: 11h 16m

Structured Unreal Engine course by Unreal Authorized Training Center

What you’ll learn
Interface and Navigating in Unreal Engine 5
Importing assets from any Data Content Creation Tool using direct import, or direct link with datasmith plugin
Static Meshes Assets and Actors, Materials, Textures, Lights, Landscape, Environment actors
Physics, Collision, Sequencer for Linear Content, Particles and Effects using Niagara and Introduction to Blueprints

Requirements
Basic understanding of any 3D modelling software

Description
Unreal Engine 5 is a game changer. This one software is the most powerful gaming engine. It is used not only in game development but also in Films & TV for breath-taking visuals, dynamic backgrounds for broadcasting, interactive walk-throughs in Architectural visualization, interactivity using VR and AR for sales as well as training in heavy equipment, and a lot more.By following this course, you will strengthen the fundamentals of your Unreal Engine knowledge. I have curated this course using a step-by-step structured approach. You will learn the concepts of assets, import from any Data content Creation Tool of your choice, create materials, add lights, design landscape with water, create effects, understand physics and collision, create linear output as well as interactive output. I have introduced the Blueprints in Unreal Engine with very easy to understand examples. Designer or Developer, this course is a must to understand overall functions of Unreal Engine.Use this knowledge to then deep dive into your area of interest like Virtual Production, Broadcasting, Architecture, Game Development and more.Directly using you-tube tutorials or the likes is generally intimidating. But once your concepts and terminologies of Unreal Engine are clear, you can build up on it and take it to the next level.As an Authorized Unreal Instructor, I have taught more than 1000 students in the past year with hands-on approach.

Overview
Section 1: Introduction

Lecture 1 Introduction to Launcher and installation of Unreal Engine

Section 2: Interface, Navigation & Display

Lecture 2 Interface

Lecture 3 Navigation

Lecture 4 Display

Lecture 5 Transform

Section 3: Project Anatomy

Lecture 6 Project folders

Lecture 7 Gameplay Framework

Section 4: Adding and Organizing content

Lecture 8 Import Assets

Lecture 9 Direct Link

Lecture 10 Datasmith

Lecture 11 Quixel Import

Lecture 12 Source Control

Lecture 13 Migration

Lecture 14 BSP and Modeling Tools

Lecture 15 Organizing Outliner

Section 5: Static Meshes

Lecture 16 Assets and Actors

Section 6: Materials & Textures

Lecture 17 Materials and Material Instances with Colors

Lecture 18 Materials and Material Instances with Textures

Lecture 19 Understanding Texture Editor

Section 7: Lights

Lecture 20 Interior Lights

Lecture 21 Environment Lighting

Lecture 22 Reflection Capture Actors

Lecture 23 Building Lights

Lecture 24 Post Process Volume

Section 8: Landscape & Foliage

Lecture 25 Landscape & Landscape Material Creation

Lecture 26 Using Landmass plugin

Lecture 27 Adding Foliage

Lecture 28 Understanding Foliage material

Section 9: Particles

Lecture 29 First Particle and Particle Material creation

Lecture 30 Understanding modules in CPU Emitter

Lecture 31 GPU Sprite

Lecture 32 Sub UV

Lecture 33 Niagara System & Emitter

Section 10: Physics

Lecture 34 Simulating Physics

Lecture 35 Dampening

Lecture 36 Bounce

Lecture 37 Collision

Section 11: Audio

Lecture 38 Audio assets, Cues, Volumes and Reverb options

Section 12: Linear Content Creation using Sequencer

Lecture 39 Sequencer and Cinematic viewport

Lecture 40 Cine Camera Actor

Lecture 41 Keyframing Actor Properties

Lecture 42 Physics in Sequencer

Section 13: Introduction to Blueprints

Lecture 43 Level Blueprint

Lecture 44 Blueprint Class

Lecture 45 AI Controlled Object game

Section 14: Widget Blueprint

Lecture 46 Creation of Variables

Lecture 47 Blueprints creation for game

Lecture 48 First HUD creation

Lecture 49 Controller & Game Mode classes

Lecture 50 Level with HUD

Section 15: Packaging

Lecture 51 Packaging for Windows

Unreal Engine Enthusiasts from any background wanting to learn the best game engine concepts

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