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Metaverse Course 2023: Augmented Reality Ar Game Development

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Published 12/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.51 GB | Duration: 1h 40m

Brand New Course: Build Location Based Augmented Reality Apps with Semantic Segmentation,Hand Detection & Plane Tracking

What you’ll learn
Understand Location-based Augmented Reality (AR) Game Mechanics
Learn How to Build Augmented Reality Experiences with No Coding, using State-of-the-art AR Templates
Develop Hand Detection in Augmented Reality with Configurable Confidence Values
Design Location-based Augmented Reality Experiences with Intelligent Real-World Object Detection
Explore Advanced Location-based Augmented Reality Game Development Techniques and C# Scripting
Get Started with Niantic Lightship Visual Positioning System (VPS)
Apply Latest Augmented Reality Game Development Techniques to Solve Real-World Problems

Requirements
Windows or MacOS Computer with an Internet Connection
Basic Understanding on Unity 3D Editor (If you have zero experience in Unity 3D, but want to learn AR, I can help you by providing additional resources)
(Optional) Mobile Device (iOS or Android) to Test Your AR Applications

Description
Demand for Augmented Reality (AR) applications is currently growing exponentially, and almost all big companies are investing in AR because they believe it is the future. With the bloom of metaverse and Augmented Reality (AR) glasses on the horizon, AR application development skills will be highly rewarding in the future.What if you can design Augmented Reality (AR) games and experiences with the latest state-of-the-art techniques such as real-world object recognition, hand detection, plane tracking, and more without worrying about image processing, video processing, and machine learning stuff?But when you search online, the problem is almost all AR Coding courses are outdated, created years ago, and do not contain updated information.I am Yasas Sri Wickramasinghe, a Ph.D. student at the University of Canterbury, New Zealand. I am doing my research specifically focusing on Augmented Reality Game Design. I am a lecturer, co-founder of an AR/VR startup, and a lead software engineer. I am presenting you with the easiest and most updated Augmented Reality course. This course is suitable for any level, including beginners. However, it will be easy for you to get started quickly if you know how to work in Unity 3D. (Don’t worry. If this is the first time you are going to try Unity 3D, let me know. I will send some resources to get familiar with it).If you are not familiar with designing Augmented Reality experiences, I guarantee you will be able to design AR apps upon completing this course! You will realize how easy it is to bring your creative ideas into reality with Augmented Reality.Learn how to build advanced Augmented Reality applications with:Niantic Lightship ARDKUnity 3DHand Detection for AR3D AR Object Recognition and Plane TrackingConfigurations in ARBuilding and Testing AR Applications on Mobile DevicesAlso, suppose you are a research student looking into Augmented Reality, Human-computer interaction, User experience (UX) designing, or User Interfaces (UI) designing. In that case, you can enroll in this course and add a lot of value to your work.This course mostly focuses on practical aspects of Augmented Reality, and it will be a great investment. I will be providing all the source code and further resources as well. All the students can reach me for further clarification.So, why are you waiting? If all of this sounds great to you, Let’s start learning! 100% money-back guaranteed!Cheers,Yasas

Overview
Section 1: Introduction

Lecture 1 Introduction

Section 2: Getting Familiar with Lightship ARDK

Lecture 2 Downloading Lightship Augmented Reality Development Kit

Lecture 3 Setting Up Unity 3D to Import Lightship Augmented Reality Development Kit

Lecture 0 Resources

Lecture 4 Importing Lightship Augmented Reality Development Kit to Unity 3D

Section 3: Build a Plane Detection and AR Object Placement Experience

Lecture 5 Getting Started with Augmented Reality Plane Detection with Lightship Templates

Lecture 6 Introduction to Virtual Studio – In-Editor AR Testing Tool by Lightship

Lecture 7 Using Virtual Studio to Test AR Plane Detection

Lecture 8 Understanding How Plane Detection AR Project Works and Making Customizations

Lecture 9 Building the Plane Detection Code in Unity 3D for Testing

Lecture 10 Deploying the Plane Detection Project to a Smart Phone

Lecture 11 Customizing Augmented Reality with Intelligent Plane Detection Project

Section 4: Augmented Reality Application with Hand Tracking for Immersive AR Experiences

Lecture 12 Basics of Human AR – Hand Tracking with Lightship

Lecture 13 Creating a Custom Script to Listen for Hand Tracking Event Data

Lecture 14 Adding a 3D Model with Animations to Work with Hand Tracking AR Experience

Lecture 15 Integrating the Animated 3D Model with Hand Tracking Data using a Custom Script

Lecture 16 Setting Configurations via Unity Inspector Panel and Building the Project

Lecture 17 Testing the Augmented Reality Hand Tracking Application in Real-World

Lecture 0 Resources

Section 5: Detecting Real-World Objects and Attributes within an Augmented Reality App

Lecture 18 Exploring Possibilities of Identifying Real-World Objects in AR

Lecture 19 Augmented Reality with Semantic Segmentation in Action in Real-World

Lecture 20 Understanding How Semantic Segmentation Works in Lightship Templates

Lecture 21 Customizing the Template to Detect More Real-World Objects in AR

Lecture 22 Demo of the Project in the Real-World

Section 6: Wrapping Up

Lecture 23 Summary and the Wrap-up

Passionate individuals who want to quickly build Augmented Reality (AR) games and experiences using LATEST industry tools,Students who want to understand Augmented Reality (AR) by practically building AR Apps,Business owners and stakeholders who are looking forward to use Augmented Reality (AR) to their business use-cases to leverage sales,Researchers who are exploring Augmented Reality (AR) related research fields and who want to quickly build prototypes for their user studies and experiements


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