Houdini FX Course Part 1 & 2 – Christian Bohm
Info:
Which topics are covered? Which aren’t?
No, I’m not covering “everything”. That wouldn’t makes sense and would overwhelm you and me.
I am covering the common workflows of an FX TD, not CFX, nor Animation or Rigging.So let me give you a list:
Covered:
– Fundamentals / SOPs (Procedural modeling)
– ROPS/Mantra (Basics of Rendering)
– POPs (Particle simulations)
– Vellum (Cloth/soft body simulations)
– RBDs (Rigid body simulations, destruction FX)
– FLIP (Fluid simulations)
– Pyro (Smoke/Fire/Explosion simulations)
Not covered:
– Crowds
– Terrain (Landscape generation)
– Hair/Fur/Feathers
– COPs (2D Compositing)
– CHOPs (Wave modification, like Audio)
– Rigging (KineFX)
– Animation tools – complex shading/rendering
(Since this is a “living” course – this list might change over time.)
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