Published 12/2024
Created by Yu Fujishiro
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 66 Lectures ( 3h 13m ) | Size: 2 GB
Use Unreal Engine as an Art / Design medium with Interactive Physics controlled with Kinect Body Tracking.
What you’ll learn
Configure basic components required to setup body tracking with Kinect in UE5 & TouchDesigner.
Adding custom features to body tracking, so it can produce more interesting interactions.
Create interactive physics simulations that produces stable and controlled movements.
Optimize CPU performance by offloading code into GPU via the shader graph or material.
Understand how and why we use JSON configuration files as one of the industry workflows.
Requirements
Exiting Blueprint coding knowledge is required for this course, at least intermediate level.
Already have taken at least one generalized UE5 course and some of my previous courses.
Description
Welcome to a specialized learning experience in interactive physics body tracking installations! This exciting, condensed course equips you with the rare and sought-after skills to seamlessly integrate Unreal Engine 5, Kinect, and TouchDesigner OSC, paving your way into the cutting-edge world of real-time installations. You’ll dive deep into configuring essential components to set up body tracking with a Kinect Sensor and TouchDesigner, enhancing your projects with custom features for unique and engaging interactions. Learn to create stable, interactive physics simulations and optimize performance by leveraging GPU-powered shader code. You’ll also master the use of JSON configuration files, a professional workflow essential for managing complex interactive systems.This course is tailored for intermediate-level creative developers ready to break into the real-time installation field, game developers seeking to expand into interactive art, and studio professionals needing a quick, effective solution for UE5 + Kinect projects.By the end, you’ll command the Unreal Engine 5 concepts and workflows to deliver stunning interactive installations, which isn’t the run of the mill, cliche installations you might have experienced or seen. What you’ve learned should make you a valuable asset in a field where design and art oriented UE developers are rare. Join this course to learn ingredients to create installations that amaze and inspire audiences.
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