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Unreal Engine – Extending the Editor with Blueprint and C++

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Published 12/2024
Created by Włodzimierz Iwanowski
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 27 Lectures ( 5h 2m ) | Size: 4 GB

Master Unreal Engine editor extensions with scripted asset, data validators and actor actions using C++ and Blueprints

What you’ll learn
Learn to create custom behaviors and automate actor workflows within the editor.
Build tools to ensure data consistency and enforce project standards directly in the editor.
Discover how to implement actions that streamline asset management and enhance productivity.
Dive deep into C++ to create bespoke classes tailored to your project needs.
Explore Unreal Engine’s public API to develop advanced utility widgets and interactive tools.

Requirements
Unreal Engine 5.4/5.5

Description
This comprehensive 5+ hour course is designed to transform how you interact with Unreal Engine, providing you with the skills to build custom tools and optimize your development pipeline. Whether you’re a developer looking to take your editor skills to the next level or a professional aiming to create efficient workflows, this course is packed with practical examples, detailed explanations, and advanced techniques to unlock your full potential. Content:Scripted Actions for Actors: Learn to create custom behaviors and automate actor workflows within the editor.Scripted Actions for Assets: Discover how to implement actions that streamline asset management and enhance productivity.Data Validators: Build tools to ensure data consistency and enforce project standards directly in the editor.Public API & Utility Widgets: Explore Unreal Engine’s public API to develop advanced utility widgets and interactive tools.Toolbox Integration: Leverage the editor’s toolbox to add custom features and extend its functionality.Using Dataprep: Understand how to use Dataprep for automating data processing and asset preparation.Creating Custom Classes in C++: Creating a custom classess that will allow use hidden functionalities within blueprint graph and automated bulk-editing process across many blueprints.Extending the Editor with Custom Buttons: Design and implement custom toolbar buttons to simplify workflows and add unique functionalities.


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