Published 12/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.88 GB | Duration: 3h 9m
Create WebXR Apps With JavaScript: Master AR/VR, Babylon.js, and Interactive 3D
What you’ll learn
Build 3D content that works seamlessly on desktop, mobile, and AR/VR devices
Detect real-world environments like floors or walls and integrate 3D objects dynamically.
Manipulate animations to add interactivity and realism to your projects.
Host and share your WebXR applications online for anyone to access.
Gain skills that prepare you for the growing demand in WebXR development.
Requirements
Basic Knowledge of JavaScript
Mobile Device Or Tablets
(Optional) A VR or AR Device
Description
Are you ready to dive into the world of WebXR and create immersive Augmented Reality applications? This course is designed to make AR development simple and accessible, using just one programming language—JavaScript!With the help of Babylon.js, a powerful 3D rendering engine, and Vite, a fast module bundler, you’ll learn how to build stunning and realistic AR experiences effortlessly. Whether you’re a beginner or an experienced developer, this course provides step-by-step guidance to help you turn your ideas into reality.Here’s what you’ll learn:Core WebXR features needed to build engaging AR/VR applications.How to use Babylon.js to create dynamic 3D environments.Practical techniques for integrating 3D tools into your workflow to enhance your projects.Debugging strategies for WebXR apps, including tips for troubleshooting mobile AR experiences directly in PC browsers.By the end of the course, you’ll have the skills to develop WebXR applications that look great and perform well across devices. This is your chance to bring your AR vision to life with JavaScript and create interactive, cutting-edge experiences for the web.No matter your starting point, this course will empower you to explore the limitless possibilities of WebXR and unlock your potential as an AR developer. Join now and take the first step into the exciting world of WebXR!
Overview
Lecture 0 Introduction
Section 1: Setting Up
Lecture 1 Project Setup
Lecture 2 Github Setup
Lecture 3 Our First Scene
Lecture 4 Introduction to AR
Lecture 5 Debugging Our Project
Section 2: WebXR Features
Lecture 6 WebXR HitTesting
Lecture 7 WebXR Anchors
Lecture 8 Attaching 3d Models
Lecture 9 Short Demo in Meta Quest Headset
Lecture 10 Organize Project
Lecture 11 WebXR Light Estimation
Lecture 12 Enabling USB Debugging on Quest Headset
Lecture 13 Port Forwarding Explained
Lecture 14 Animating 3D Characters In Scene
Section 3: Virtual Reality Headset WebXR Features
Lecture 15 WebXR Hand Tracking (Quest Headsets)
Lecture 16 Adding Particle System
Lecture 17 Spawning Particle System
Beginners Who Seek the Future of the Web,Developers Who Want to Build XR Applications
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