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Domestika – Introduction to ZBrush

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Last updated 12/2024
By Luis Alberto Gayoso Berrospi, 3D Artist
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: Spanish, English + subtitle | Duration: 48 Lessons ( 9h 35m ) | Size: 5.44 GB

Learn how to use the leading 3D modeling, sculpting, and painting software on the market

To describe ZBrush in a simple and direct way, 3D artist and designer Luis Gayoso uses a very accurate simile: “it’s the closest thing to using modeling clay with a computer”. ZBrush is a software specially created for the digital sculpting of all types of characters and scenes for animation, video games, and 3D printing, amongst other uses.

In this Domestika Basics, learn the fundamental theories and techniques for digital sculpting in ZBrush, cover all the basic tools that will help you master this platform, even if you’ve never used it before. This course has been specially created for those seeking to overcome their fear of 3D modeling.

Start the course by learning the fundamentals of the software, its main tools, and its structure. Learn how to work in ZBrush in an organized way, fully understanding its interface, the camera, formats, export and import of files, deformation of surfaces with brushes, how to use alphas, masks, symmetry application, and much more.

In the second course, see how to start an organic modeling project, what you should take into account before starting your modeling, as well as getting familiar with the software’s tools and how they enable you to start a project.

Next, delve into the hard surface modeling system. Get familiar with all the methods and techniques relative to inorganic modeling, the steps to follow, and the tools available, such as the powerful polygonal modeling tool called ZModeler.

Move on to the fourth course, where Luis teaches you the modeling process for a character, putting into practice all that you learned previously so you can complete your project successfully and without losing your mind in the process! This course enables you to create your first character model in a fun and enjoyable way.

Once you have finished your first project and created your first character, learn how to create UV Maps, see how to organize and prepare them for painting, with the various tools that ZBrush offers.

Conclude this Domestika Basics by discovering the integration options with other 3D programs in ZBrush. Learn how to create the dev look of your character with an easy to use rendering software. Understand HDR, lights, materials, and other options that will help you obtain a model ready to be added to your portfolio.

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