13 Lessons AVC 1280×720 29.97 fps | AAC 96 Kbps 48.0 KHz Project Files Included MP4
In this intermediate level course, instructor Ryan Ribot will be focusing on sculpting a High Resolution character asset using Zbrush. The focus of this course will include sculpting processes, stylized anatomy, modularity, and basic design fundamentals to create a stylized character model. By the end of this course you should have a strong understanding of the steps towards creating your own high quality Zbrush models. This course will be followed by a secondary course that will involve creating a final game asset and textures from this initial high resolution sculpt we create in this lesson.
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