English | mp4 | H264 1920×1080 | AAC 2 ch | 35 min | 423 MB
eLearning | Software: Unity 5.0
Welcome to the Game Asset Integration course. This is the third in this series of courses that teach you how to create, model, texture and finally utilize that game asset inside of Unity. Picking up where the last course left off we’ll go over the basics of exporting assets from Blender and importing them into Unity.
In this course you’ll learn how to:
– Use FBX, OBJ and .Blend files within Unity
– Update Assets
– Create exportable prefabs to be used in other projects
– Apply components like colliders and rigidbodies
You’ll also get some quick tips and tricks on how to improve your workflow when working with game assets. Once you’ve completed this course you’ll have the knowledge on how to implement your own custom game assets from Blender into Unity.
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