Swift combined with Spritekit is the perfect choice for game development. With the announcement of Swift 3.0, developers are intrigued and want to make use of this programming language to develop games. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.
This book starts by introducing Spritekit and Swift’s new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, Sprite, learn to draw and animate your game. You will then add physics bodies, manipulate basic properties, and apply impulses for targeted sprite movement.
You will further add the player character and NPCs, and implement controls. To make your game more fun and engaging, you’ll see how to set up the scenes and backgrounds, include fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and then publish your finished games to the App Store.
By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit
Swift 3 Game Development, Second Edition-P2P
English | 6 Feb. 2017 | 330 Pages | PDF (conv) | 5.23 MB
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