MP4 | Video: h264, 1280×720 | Audio: AAC, 48 KHz, 2 Ch | Duration: 4h 7m
Genre: eLearning | ExerciseFiles | Language: English | Size: 618 mb
Learn how to use object-oriented programming (OOP) principles in C# to help simplify some of your more complex work. In this course, Anton Delsink explores the many features of C# that support object-oriented programming, including abstract classes, interfaces, and generic types. To help lend a real-world context to these concepts, Anton demonstrates how to use these features by example as he examines existing code and writes some new code. Throughout the course, he covers a wide range of scenarios—including examples from .NET, Windows UI, the web, and even board games—and discusses whether or not he adhered to OOP principles in different instances.
Topics include:
Abstract classes
Processing text with StreamReader
IEnumerable and yield return
Windows Forms controls
Windows Forms with and without the designer
Adding, organizing, and testing forms
Creating classes
Inheritance
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