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Isotropix Clarisse iFX v4.0.SP3 X64 Win/Mac/Lnx

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一款新型的2D/3D软件,彻底改变了传统图像的创建方法。ClarisseiFX作为3D渲染器、2D排版器以及动画包的混合体,它的作用在于,帮助艺术家们开发复杂又重细节的生产场景,但又能与最终图像进行实时互动。
该软件让用户能够把握上下文进行编排布局,用户可以一边拖拉、删除几何实例以及材料,一边不断观察所显示的最终照明和eDffects效果。
在一个图形处理流程,包括ZBrush在内内,ClarisseiFX可以链接到其它软件的3D包上,对图形应用所做的属性更改,会自动传送回Clarisse iFX上。
“ClarisseiFX是最智能、最无缝的集成,将四种不同的软件集成到一个单一的软件内,提供统一的工作流程,”公司首席技术总监如是说道。“对于任何一个订单,艺术家们现在可以很自由地同时对最终图像所涉及的每一个元素进行加工,再也不必委曲求全。”    
    ClarisseiFX软件起源于Isotropix创立者自己开发的生产工具,至今已经有3年之久。该软件的核心部份是一个“稳定的、多线程评估引擎,在场景参数改变时可以智能化地避免一切不必要的重新计算”。该引擎可以自行完成检测并删除一切冗余数据,以节省内存。开发者声称,该软件能够处理包含亿万个多边形的场景以及现代标准工作站千兆容量的纹理。内置的渲染器基于CPU,哪怕是在低端笔记本电脑上仍能保持“完美流畅以及互动”。
    “作为一名前渲染技术总监,我常常需要花费数小时来手动优化3D场景,这也占用了太多要渲染的内存。如果那时我们就用Clarisse,不知道可以少受多少罪。”最近刚加入Isotropix的视觉特效主管YannCouderc说道。
    虽然ClarisseiFX可以提供用于布局、实例、阴影和照明、动画编辑,渲染以及合成的工具集和处理包,但是它并不是用来生成几何、修饰或动画人物的。原始属性可以在其他软件内生成并通过OBJ或本机LightWave文件格式,包括MDD导入进来。ClarisseiFX不支持FBX,但Pixologic的GoZ以及Alembic已经具备良好的兼容性。

    “比起FBX,我们会更加坚定地支持Alembic,因为我们深信,现在是3D大行其道的时代。但OpenEXR仍会向2D发展,”Isotropix首席执行官SamAssadian说道。该软件自带毛皮生成器以及一些常用的毛皮材料,但头发动态必须依靠后续导入。


Isotropix Clarisse iFX 4.0 Win/Mac/Lnx

Info:
A fully interactive CG toolset for set-dressing, look development, lighting and rendering. Clarisse iFX is a powerful CG toolset trusted by internationally renowned creative studios. Built by artists for artists, it is designed to simplify today’s complex creative workflows, empowering users with interactivity, speed and power over datasets containing bazillions of polygons.
Created in response to feedback from today’s front-line CG creatives, Clarisse iFX unifies powerful rendering, lighting and look development tools under a single, accessible package. Thanks to its integrated CPU based rendering engine, based on unidirectional path-tracing users can work interactively on rich, data-heavy environments, scenes and assets, with full visibility over their creative decision-making. Clarisse iFX fits seamlessly into the core of any modern production pipeline. It’s an intuitive, flexible and comprehensive toolset tailored to the needs of studios and production teams working in CG today – not ten years ago.

Work interactively on final rendered imagery
Shed light on the creative process via a state-of-the-art, lightning-fast CPU rendering engine. Creatives no longer need to work blind – they can interactively manipulate final imagery, seeing real-time updates directly in the viewport.
This means up to nine times more creative iterations and a more flexible, unhindered approach to content creation.

– Manipulate hero assets interactively
– Work at speed with unidirectional path-tracing and PBR
– Iterate faster on creative work

Deeper collaboration founded in powerful referencing
Automatically synchronize all assets existing in a scene with a single click. Clarisse iFX’s powerful hierarchical referencing workflow empowers a consistent, collaborative creative process: dozens of creatives can work simultaneously and seamlessly on a single environment while ensuring artists, technical directors and wider teams don’t become lost in the noise. This also enables freelancers to easily jump into a project and get to work, without any headaches.

– From freelancers to large teams: collaborate on scenes with total transparency
– Synchronize internal and external assets instantly
– A streamlined process from scene assembly to final render

Burst through the polygon barrier
Extreme complexity made manageable via a memory-efficient procedural evaluation engine. Clarisse iFX lets artists work with bazillions of polygons while it handles data behind the scenes. Users experience fast, flexible creativity even when manipulating environments containing vast complexity, thanks to an advanced PBR and path-tracing renderer that won’t break a sweat.

– Bazillions of polygons at your fingertips
– Remarkable flexibility in scene set-up
– Tackle today’s complex CG workflows with ease


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