Massive创建罗马勇士教程
软件:Massive 3.5, Maya 2012, MotionBuilder 2012, Photoshop CS5
时长:2小时23分
在这部教程中我们将学习如何创建一个古罗马勇士的代理角色,包括模型、材质、骨骼和动作。
教程中我们会学到创造这些东西的很多重要的提示。
然后我们对这些资源进行优化和如何使用Massive创建骨骼代理,还要学到在motionbuilder进行动捕数据的导入等。
Dixxl Tuxxs – Creating a Roman Warrior Agent in Massive Prime | 277MB
Software used
In this tutorial we’ll learn how to create a Roman Warrior agent in terms of meshes, texture, skeleton and actions. We are going to start this training by giving some vital tips and instructions about creating our agent model and textures.
We’ll then talk about the best ways to optimize and arrange the production files of this agent and learn how to create an agent skeleton in Massive. We will then export skin weight, meshes and textures from Maya to Massive and create some geometry and texture variations. We will learn how to re-target motion capture from an outsource skeleton to our agent skeleton using MotionBuilder and much, much more.
By the end of this training you will be able to create a Massive agent from scratch and add any action from different sources to be use in the production process.
Download uploaded
http://uploaded.net/file/k3fdswym/DtCrRomanWarriorAgentMsPr.rar
Download rapidgator
http://rg.to/file/d16a91f228db0b0011179eef5d436116/DtCrRomanWarriorAgentMsPr.rar.html
Download firedrive
http://www.firedrive.com/file/167D51A16717129A
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