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Autodesk VRED Professional include Assets 2020.2 x64 Multilanguage

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x64 | Languages:Multilanguage | File Size: 6.54 GB

Description:
Autodesk Vred Products is one of the most popular and most widely used software in the design, specialized engineering company Autodesk is widely used in the visualization of 3D, modeling and detailed design of the product. This application is especially manufacturers of transport such as cars, motorcycles, helicopters and more.


The ability to combine the models with models with software such as 3Ds max, MAYA and built-in software that can model the software design ready for you in this app combine your samples. Engineers and designers can use this special software for prototyping and three-dimensional visualization products, especially their use. The software update feature that can be media editor, optimize and improve the script, promoting, improve FileIO and so on.

Use the Asset Manager to manage items like scenes, environments, and materials across multiple projects. Each tab contains the assets and location of those assets for that category. Global assets stored anywhere in the network can be accessed as from a local folder. This supports standardization throughout several projects or even across multiple departments within the company.

System Requirements:
OS:Microsoft Windows® 10 (64-bit)/Microsoft Windows 8.1 Professional (64-bit)/Microsoft Windows 7 (64-Bit) SP1 or higher
CPU:64-bit Intel® processor with Intel® EM64T-capable or AMD® Athlon 64®, AMD Opteron® processor
RAM:8 GB or more recommended
GPU:Supported NVIDIA or AMD graphics card with OpenGL 4.3 support and a certified driver.

VREDPro 2020.2 (12.09.2019)

Features
-Assets: Added a circular HTML menu to the VRED Assets installer
-FileIO: Added new Reference Editor for smart assembly workflows
-FileIO: Added support for material names for XT_faces from JT
-Rendering: Added support for foveated rendering
-Scripting: Added a new script plugin to manage Qt Quick WebGL streaming applications

Improvements
-General: Updated the Oculus SDK to version 1.39
-Materials: Added a new icon for layered materials
-Scripting: Added a command to improve performance when activating Substance Presets by caching

Bugfixes
-Cluster: Fixed cut-off line on an image when pass rendering PSD/EXR/TIFF images
-File IO: FBX import now respects UV offset information from Maya when Repeat UV Factor is set
-FileIO: FBX import can now import layered textures
-FileIO: Fixed UI issues in Reload Options tab when reloading/reimporting
-FileIO: Results are now consistent when reimporting Rhino source files
-General: Application no longer crashes when closing render windows after showing Split View
-General: Fixed the crash when closing a render window created by View In New RenderWindow
-General: Fixed the crash when creating recursive structure with copy/paste as a clone
-General: Fixed the crash when renaming scene or material tags
-General: Fixed the crash when switching between different stereo modes, while doing perspective matching in RT
-Lights: Fixed the crash when importing large IES files
-Materials: Fixed the broken substance rendering when changing a substance parameter quickly after (re)loading an archive
-Raytracing: Clamping Value no longer affects alpha channel
-Rendering: GPU denoising no longer causes the viewport to shrink when connected to a Linux cluster
-Rendering: Stillframe AA in OpenGL is no longer broken when using multiple render windows
-Scene Graph: Fixed the crash when working with transformable clone roots
-Sceneplates: Renaming is now undoable
-Scripting: Added a missing function to execute vibration in vrdVRDevice
-Selection: You can now pick through transparent parts of textured area lights
-VR: The inputside value is now correctly handled during input mapping setup
-VRPN Tracking: Saved XML now includes the vertical orientation of flystick button
-XTAL/VRHero: Controllers are now appearing if they are turned on after the HMD

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