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V-Ray Next Build 4.00.03 for Revit 2015-2020

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有了强大的 V-Ray 场景智能分析,全新设计的交互式产品渲染 IPR,两倍速度的 GPU 产品渲染,V-Ray Next 比以往更智能,更快速,更强大。

品质值得信任

功能完备的光线追踪渲染器,拥有制作专业的写实图像和动画的全套工具。

计算能力强大

被设计成足以面对最复杂的项目,极大范围的场景。

渲染快速

多核 CPU 和 GPU 加速渲染引擎,便于优化渲染速度,调整硬件配置。

便于创作的交互方式

使用实时反馈的布光,材质和渲染,进行实时视觉外观调整。

高度整合

与 Maya 无缝整合,适用于任何产品流水线。

行业标杆

顶级艺术家和设计师都使用 V-Ray 来创作设计作品和视觉特效,其中不乏大量知名的获奖作品。


x64 | File Size: 849 MB

V-Ray for Revit lets you render professional, high resolution images with realistic lights, materials, and cameras. V-Ray was made for designers. It’s fast to set up, with no complicated settings and no training required. V-Ray for Revit is built to handle your largest building models and works in Revit with no import or export needed. Render quick and make design decisions faster. Of the top100 architecture firms in the world 92 render with V-Ray every day…………..

Minimum requirements
OS:Windows® 7
Memory:4 GB RAM
CPU:1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64)

Recommended requirements
OS:Windows® 10
Memory:8 GB RAM
CPU:1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64). Larger cache memory, higher memory bandwidth and more cores are better.

Release Notes – V-Ray | Revit – Version V-Ray for Revit 4.00.03

This is the official release of V-Ray Next for Revit. Here is a list of the highlights in this release:

-New Asset Editor: Create, edit, save and manage your V-Ray materials all in one place with the new Asset Editor.
-Appearance Manager: Set basic Revit assets to automatically switch to more realistic V-Ray assets at render time.
-Randomize proxy objects: Add variety to your scene entourage by randomizing the scale and rotation of V-Ray Proxy and V-Ray Scene instances.
-V-Ray Scene linking: Link render-ready V-Ray scene files (.vrscene) from your favorite V-Ray applications, complete with geometry, lights and materials.
-Lighting Analysis: Easily visualize real-world illumination values (lux) with the new Lighting Analysis render element.
-Revit Decals: Add images to paintings, signs, screens and more.
-Auto Exposure and White Balance: The V-Ray Physical Camera can now set the correct camera exposure and white balance automatically.
-Faster rendering: On average, V-Ray Next for Revit has been optimized to render twice as fast as the previous version. And with the new Adaptive Dome Light, image-based lighting is now faster than ever.
-Settings and work-sharing: V-Ray settings are now stored within your Revit files, making it easy for you to adopt and share the same render settings across teams and projects.
-Improved Denoising: A new NVIDIA AI Denoiser uses artificial intelligence to remove noise in an instant.

Improvements
-General: Updated the Chaos Cloud client app installer to version 1.6.2
-General: Implemented log rotation (last 10 log files are kept)
-General: Do not create new material copies (#1, #2, etc) when importing the same .vrmat file multiple times during migration or settings import
-Appearance Manager: Asset Browser renamed to Appearance Manager
-Appearance Manager: Added scale settings to Proxies materials
-Appearance Manager: Ability to lock Width and Height of materials
-Appearance Manager: Expand Revit material names when expanding the window horizontally
-Appearance Manager: Increased width of V-Ray materials drop-down
-Camera: Focus Source is switched automatically after Pick Focus Point has been selected

Bug fixes
-General: Autodesk.Revit.Exceptions.ArgumentException: categoryId does not correspond to a Category.
-General: Exception with DefaultSettings.xml becoming unaccessable/being used by another process
-General: Exception on attempt to render .rfa files
-General: VRayExtensibleStorage exception Material Plugins already contain
-General: Fields that use the project units are not properly updated
-General: NullReferenceException when unmapping an object mapped to a vrscene during Interactive Rendering
-General: Wrong positioning and scale of vrscenes
-Materials: Modifying assigned materials doesn’t cause an update during Interactive Rendering
-Asset Editor is minimized when Render Progress window is minimized
-Asset Editor: InvalidOperationException/No process is associated with this object
-Asset Editor: Creating Blend material with Bump produces incorrect material plugins
-Asset Editor: Textures’ UV Channel parameter is not properly updated during Interactive Rendering
-Swarm: Select all/none tags does not update the tags highlights

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