MP4 | Video: AVC, 1280×720 30 fps | Audio: AAC, 48 KHz, 2 Ch | Duration: 2h 55m
Skill Level: Intermediate | Genre: eLearning | Language: English + Subtitles | Size: 1.29 GB
View intermediate and advanced methods used to build a scene using the Redshift workflow for X-Particles. Instructor Ryan McCauley demonstrates a complete project, building a scene using emitters, xpInfectio, and Explosia FX. He shows how to render the scene using elements of X-Particles data with user data nodes in Redshift. Ryan also walks through ways to speed up a workflow and lookdev using caching and VDBs to import the particle simulations, providing faster playback that maintains access to needed render data. Most of these methods transfer over to other particle systems, including built-in C4D particles, thinking particles, and Houdini simulations.
Topics include:
Using X-Particles to generate particles
Rendering particles with the RS Object tag
Changing the look of particles with xpInfectio
Rendering xpTrails
Using Explosia to add interesting effects
Rendering Explosia FX using Redshift
Importing Explosia FX data
Using particles to emit Explosia
Importing, exporting, and using VDBs
Caching techniques
C4D vertex maps
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