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Game Jams & Rapid Prototyping in Unity

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Game Jams & Rapid Prototyping in Unity

What you’ll learn

Rapidly prototype a game idea, and create a library of boilerplate code, and take part in Game Jams.

Requirements

The course is suitable for anyone with basic skills with Unity 3D

Description

Ever wanted to take part in a game jam but don’t know where to start?

Maybe you’ve got an idea that you want to get up and running quickly?

In Game Jams & Rapid Prototyping in Unity, we cover techniques and code to keep you focused on rapidly creating games not boilerplate code.

Get prepped for creating your own prototypes at 48 hour game jams.
Learn the pros, and pitfalls of creating a game with a heavy time constraint!
How to form teams, and manage the idea generation process.
Filling in art and audio when you’re just a coder

We also cover making a full game jam prototype in just 3 hours of fully explained, code along exercises. Covering creating simple game logic, and a reusable framework to deal with common prototype functionality such as :

Scoring
Timing
UI
Gameflow
And Audio

This course is suitable for people with basic to intermediate experience with Unity 3D who want to learn about making prototypes quickly.

Who this course is for:

Anyone who wants to make small prototypes, or participate in Game Jams.


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