Creating a Photorealistic Female Character in ZBrush and 3ds Max | 1.61 GB
Software used: ZBrush 4R6, 3ds Max 2012, Photoshop CS3, TopoGun, MARI 2.0 | Resolution: 1280×720(.flv) | Audio: mp3 92 Kbps | Completion Time: 2h 57m
Genre: eLearning | Difficulty: Intermediate | Language: English | Instructor: Pierre Derenoncourt | December 23, 2013
In this tutorial you will learn the process of character texturing. We will discuss how you will be able to create multiple instances and objects and how they merge together using multiple software. We will discuss the process of painting skin, texturing and lighting setup using various software and techniques.
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