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Retro Robot 2/3: Baking and Texturing in Substance Painter

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Retro Robot 2/3: Baking and Texturing in Substance Painter
MP4 | Video: h264, yuv420p, 1920×1080 | Audio: aac, 48000 Hz | Duration: 2h:38 mins | Size File: 1.37 GB
Genre: eLearning | Language: English

When it comes to most 3D art, it all begins with a piece of concept art. Something you drew up yourself, a piece of art you found online, or perhaps one given to you at work.


In this series of classes, we’ll be starting with a simple shaded drawing of a retro sci-fi themed robot. With the concept art at hand, you’ll begin interpreting and translating it to 3D as faithfully as you can. Then add additional details to fill in the gaps left by the concept art.

Choose your own materials and colors, decals and weathering effects to bring the 3D art closer to life. Hook it up to a simple rig and give a dramatic pose, then top it off with equality dramatic lighting. Finally, render out the final image.

By the end of this project, you’ll have brought a flat 2D concept art to life as a fully realized 3D art.

In order to help you accomplish all of that, this series of classes will guide you through the following major steps:

Modeling hard surface character from concept art

Converting low poly mesh to high poly mesh

Baking high poly mesh to low poly mesh

Photoreal texturing of hard surface character

Rigging and setting up a dynamic character pose

Cinematic photo studio lighting and rendering

The tools we’ll be using are:

Blender 2.9

Substance Painter

A summary of the skills you’ll end up with after finishing the series:

Ability to translate concept art to 3D

Knowledge of photoreal texturing techniques

How to pose and light characters for beautiful renders

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Retro Robot 2/3: Baking and Texturing in Substance Painter

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