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Mythological Female Character Creation

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Mythological Female Character Creation
Abraham Leal | Duration: 24h 20m | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 10,20 GB | Language: English

Sculpt, Retopologize, Unwrap & Texture a Female Character using Zbrush, Maya, Substance Painter, & Marvelous Designer

In this course we will learn everything you need to know in order to create an AAA game ready character. The major topics we will be covering are:

– Understanding and sculpting the female Anatomy
– The full process of retopologizing
– Creating game accessories
– Principles of cloth wrinkles and folds
– Making believable clothing
– Building Hair Cards
– Creating clean and organized Uvs
– Texturing skin, leather, fabric, & metal
– The best way to optimize your character
– Creating PBR materials
– Rendering portfolio-ready images

We will be working on a female Character throughout the course. Before beginning the course, you should be familiar with Zbrush, Maya, Substance Painter. No prior knowledge is needed for Marvelous Designer because I will go over the basics of this program.

You are free to follow along with the provided base meshes or you can try and do your own character following all the techniques i will be sharing with you.

This will be a very intensive course but i can guarantee you will get very valuable information to get your characters to the next level.

Come along in this exciting journey with me on creating a professional production-ready character. And with nothing else to add for now, lets jump right into it!

Mythological Female Character Creation

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