Lynda – Advanced Unity 3D Game Programming | 577MB
Duration: 3h 46m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 44.1KHz 1chGenre: eLearning | Level: Advanced | Language: English
Unity is the number one game engine, the favorite of game developers working on iOS apps and console games alike. This course picks up the programming side of Unity, continuing where our other Unity courses leave off. Michael House concentrates on scripting, custom GUI controls, prefab customization, multiplayer networking features like chat, and optimizations that will make your game play better on mobile devices and desktops alike. Take a deep dive into Unity’s controls and learn how to build more interactive, high-performance 3D games.
Topics include:
* Enabling/disabling with scripts
* Translating, rotating, and scaling objects with scripts
* Working with mouse and keyboard input
* Debugging
* Creating custom GUI controls like progress bars
* Loading assets with scripts
* Saving games
* Creating prefabs dynamically
* Making remote procedure calls
* Synchronizing object transforms
* Finding slow code
* Optimizing data access
* Extending the editor
* Translating, rotating, and scaling objects with scripts
* Working with mouse and keyboard input
* Debugging
* Creating custom GUI controls like progress bars
* Loading assets with scripts
* Saving games
* Creating prefabs dynamically
* Making remote procedure calls
* Synchronizing object transforms
* Finding slow code
* Optimizing data access
* Extending the editor
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