Genre: eLearning Video | Duration: 40 lectures (3 hour, 26 mins) | Language: English
What you’ll learn
Learn all the essentials of Figma
How to create a Figma project
How to work with frames and shapes
How to add and format text
Drawing, components, constraints, and versioning
How to create a prototype
Requirements
Access to Figma to follow along
Description
Figma connects everyone in the design process so teams can deliver better products, faster.
In this course, learn how to use Figma and how to get a Figma project started. We will get into how to add content to your design project by working with frames, creating and editing shapes, drawing, adding and formatting text, and more. In addition, learn how to create a prototype, share designs using the collaboration features in Figma, and generate assets for development.
Learn how to create new files, segment your project for multiple screens and devices, and start adding content, including shapes, images, drawing, effects, and text. Also, learn features like layers, reusable formatting, and components.
By the end of this course you’ll have a good understanding of using Figma and be able to use it for you next project.
Figma is a vector graphics editor and prototyping tool which is primarily web-based, with additional offline features enabled by desktop applications for macOS and Windows.
Figma is a cloud-based UX design and collaboration tool that is similar to Sketch in functionality and features, but with big differences that make Figma better for team collaboration. Figma simplifies the design process and is more effective than other programs at helping designers and teams work together efficiently.
Who this course is for:
Designers
Anyone interested in learning Figma
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