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Sci-fi Vehicle Creation with Blender and Substance Painter

Blender教程 dsgsd 149浏览 0评论

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MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 44 lectures (7h 24m) | Size: 5.85 GB

Spaceship Game Asset

What you’ll learn
Understand typical workflow for professional 3D artist
Learn to use existing base mesh and concept art to create final asset
How to prepare model for texturing in Substance Painter
How to texture a 3D vehicle asset in an organized, methodical manner

Requirements
Some familiarity with Blender and Substance Painter will help with following along the videos
User interface and hotkey PDF’s are included to help you get up to speed in case you’re new to the programs
Copy of Blender, Substance Painter license or demo, and a computer capable to running the programs

Description
This class will walk you through every step of taking a simple blockmesh model to final geometry and generating textures for a vehicle game asset.

In a real studio environment, blockmesh models may be provided by a concept artist who used it to generate concept drawings and renderings. Concept art of the spaceship will be provided to use as reference while modeling, creating an immersive project environment that emulates a real world 3D artist’s work task.

The course is divided into 2 major sections: the modeling phase, and the texturing phase. Modeling will take place in Blender and texturing will be handled in Substance Painter. Rendering images of the final asset can be done in either programs using Substance Painter’s built-in renderer or Blender’s Eevee or Cycles rendering solutions.

After the end of the class, you’ll have a stronger understanding of how game-ready art assets get made in the game industry. You’ll also have something to put in your portfolio to showcase your knowledge of game asset creation.

The tools used in the class will be

Blender

Substance Painter

While it would be helpful to know the basics of each program for following along the videos, there’s a couple of things to do before getting started if you’re brand new. Study the user interface and hotkeys cheat sheets for each program included in this class and spend a few minutes getting acclimated to the programs on your own. Once you get the hang of it, then dive into the videos.

Who this course is for
Beginner to intermediate 3D artists who want to immerse themselves in a realistic, professional project environment
3D artists who want to learn Blender and/or Substance Painter and their respective capabilities

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