Simply Lightwave – Surface Anatomy Detailing in ZBrush
1176×720 | FLV/AVC @ 250 Kbps | 4h+ | Audio: English AAC @ 128 kbps | 966 MBGenre: eLearning
Learn to add realism to your models in this project on detailing skin to create the creasing and wrinkles you expect to see in areas that come under stress on both animals and humans. Here we bring a low-res base mesh into ZBrush to sculpt in detail, which is then rendered out as maps that can be brought back into LightWave, allowing you to save on polygons. The workflow presented here can be applied to any type of skin surface and is an essential part of detailing organic models.
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