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ATtiny microcontroller development for Arduino programmers

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Published 07/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 109 lectures (6h 39m) | Size: 6 GB

A practical guide for the development with the microcontrollers ATtiny 24/44/84 and 25/45/85

What you’ll learn
What is an ATtiny and which variants are available
Technical data and pinout discussion
Effect of CPU clock speed and power supply
Power saving mode Deepsleep and interrupts
Brown-out detection and CPU clock setting with fuses
Apply hardware settings with Arduino IDE and PlatformIO (Fuses)
Source Code Creation with C++
Configuring and setting up Visual Studio Code with PlatformIO and Arduino IDE
Get to know different ATtiny cores and sources of supply
Create Arduino ISP DIY Shield for flashing
Use USB ISP Flasher
Use different upload methods with different IDEs
LED control with PWM
Use of WS2812b and FastLED with ATtiny
RTC module and shift register usage with ATtiny
Evaluation of humidity sensor and Deepsleep

Requirements
First experiences in Arduino development (millis, pinMode, data types) advantageous
Basics C++ in the Arduino environment
With the online simulators a lot can be simulated, but you have a greater learning success if you rebuild the practical examples with the hardware components
Everything about ATtiny is taught in this course

Description
ATtinys are low-cost microcontrollers that impress with their small form factor and low power consumption (~4-8µA during DeepSleep). The ATtinys can be programmed easily and quickly in the familiar Arduino environment (IDE and C++), so you have a cheap alternative to the Arduinos and ESPs. The ATtinys can be operated with a button battery CR2032 and have enough memory for common DIY projects.

For the whole course the ATtinys 25/24, 44/45 and 84 as well as the Digispark ATtiny85 are used.

What we go through in the course

Basics of Atmel ATtiny microcontrollers.

Getting to know different components like transistors, OLED displays, shift registers and much more.

Getting to know different upload variants for flashing the ATtinys

Use of Visual Studio Code with PlatformIO or Arduino IDE

Set hardware configurations like CPU clock frequency, brown-out detection etc.

Use of digital-analog GPIOs and PWM controls

Praxisbeispiel: Digital dice with random number and LEDs

Praxisbeispiel: Digital dice with WS2812b and FastLED

Praxisbeispiel: Binary clock with RTC Module and Shift Register

Praxisbeispiel: Plant monitor and Deepsleep with CR2032 Battery

Praxisbeispiel: Plant monitor with OLED

Praxisbeispiel: Tones (creating own Melody) as circuit board pendan

Praxisbeispiel: Transistor circuit with reedswitch and clap detector

Praxisbeispiel: Temperature sensor with OLED 0,96” at Digispark ATtiny85

Praxisbeispiel: DIY Rubber Ducky with Digispark ATtiny85

My approach in the course

No (ok, only very few) slides/Powerpoint but more projects. We start in the basics immediately with a practical example. You can also try out the theory immediately with the ATtinys and thereby understand it better.

The practical projects are developed together in step-by-step instructions.

In this context, together means that I demonstrate the code, depending on the task, and you can follow the execution or rebuild your own way.

All codes are available for download on the platform, so you can get to the result without frustration.

No lengthy explanations or theory monologues, we start right away in the basics chapter.

Benefit from my years of experience and get the key skills in microcontroller development.

Get this course right now and you can start right away.

See you in class
Markus Edenhauser

Who this course is for
Anyone who wants to deepen their knowledge of low-power, small form factor microcontrollers.
Developers who are interested in using low-cost microcontrollers for their projects.
All those who want to understand, apply and write their own practical projects with microcontrollers.
All those who want to learn more about microcontrollers with limited hardware resources


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