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3D Lighting – Theory And Practice

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3D Lighting - Theory And Practice

Last updated 3/2020
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.87 GB | Duration: 2h 4m

3D lighting fundamentals for product rendering, VFX, and beyond

What you’ll learn
3D Lighting
Photorealistic Rendering
Lighting Theory
Requirements
Basic understanding of your 3D application of choice. For this course we will use Blender 2.8
Description
Light is a language. Learn the essential building blocks of that language (lighting theory) from an industry professional. See the theory put into action. Learn how to command emotion with light, and apply that toward creating compelling renders.If you are seeking a classical understanding of lighting theory, and also want to see real world application, this course is for you.

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Lighting Theory

Lecture 2 Single Source Light Theory

Lecture 3 3-Point Lighting Theory

Section 3: 3D Lights

Lecture 4 “Direct” Light Sources

Lecture 5 “Indirect” Light Sources

Section 4: Practice: Product Rendering Workshop

Lecture 6 Product Rendering Workshop

Section 5: Image Based (HDRI) Lighting

Lecture 7 Introduction to Image Based (HDRI) Lighting

Lecture 8 Mixing HDRI with Traditional Lighting

Section 6: Rendering and Compositing

Lecture 9 Setting Up Render Layers in Blender 2.8

Lecture 10 Compositing Render Passes in Photoshop

Section 7: Architectural Lighting

Lecture 11 Architectural Lighting

Section 8: Sign-off

Lecture 12 Final Thoughts

3D Modelers,Product Designers,Animators,Photographers,Videographers,Content Creators,Graphic Designers


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