Published 11/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 26.17 GB | Duration: 29h 3m
Learn how to design in Blender and create amazing 3D environments and worlds with this project-based course!
What you’ll learn
The principles of environment art
How to plan and prepare your pre-production stages
How to use Blender and its elements
The interface and different tools of Blender
The principles of mesh modelling and scene blockout
Advanced modeling, texturing and rendering techniques
How to create game assets
How to put these skills together to create your own 3D world
Make a 3D art ready portfolio
Requirements
No previous Blender and environments design knowledge required
A desire to learn!
A positive attitude!
Description
Learn 3D Environments creation in Blender!Design like a pro!We’ve all gotten lost in worlds of fantasy, whether it be in novels, films, or video games. But have you ever wished you could build a world of your own? For some, this is not only a passion, but a career. With the explosion of the at-home entertainment industry, digital artists are more in demand than ever, especially environment artists needed to build out rich and inviting spaces for stories to unfold in and characters to inhabit. Whether you’re new to working with Blender, or just want to know more about creating 3D environments, this course has something for you.Environment art is one of the most challenging and intricate aspects of development, but this course will teach you what you need to know in order to get started building these spaces. Here we will teach you everything you need to know in order to make a complete 3D environment in Blender from start to finish. We will begin with selecting a concept and planning our scene, bringing those initial plans into 3D, how to model and texture various different types of assets, and finally how to bring it all together in those final shots ready for a portfolio.Our instructors have years of experience not only in working with Blender and environment art, but also in teaching, and the expertly-crafted syllabus is designed to help you learn all the theory and practical aspects. We’ve even included plenty of examples designed on-screen for you to study, as well as projects for you to complete. By the end of the course you will have your own 3D environment created. That’s why this is the only Blender course you’ll ever need to create environments like a pro!Start your design journey today!After taking this course, you will be able to:Work professionally with BlenderUse advanced modeling, sculpting, texturing and rendering techniquesCreate your own textures and materialsDesign your own 3D worlds in Blender
Overview
Section 1: Introduction
Lecture 1 Welcome to the Course
Lecture 2 Environment Art 101
Section 2: Planning and Pre-production
Lecture 3 Planning a Scene
Lecture 4 Reference Gathering Pt. 1
Lecture 5 Reference Gathering Pt. 2
Section 3: Blender Basics
Lecture 6 Downloading & Installing Blender
Lecture 7 Blender Interface & Overview
Lecture 8 Transform Tools
Lecture 9 Adding and Removing Detail
Lecture 10 Pivot Points and Selection Order
Lecture 11 Mesh Modeling Operations Pt. 1
Lecture 12 Mesh Modeling Operations Pt. 2
Lecture 13 Modifiers
Section 4: Scene Blockout
Lecture 14 Grids and Snapping
Lecture 15 Scene Blockout: Mausoleum
Lecture 16 Scene Blockout: Fence
Lecture 17 Scene Blockout: Landscape
Lecture 18 Scene Blockout: Tombstones
Lecture 19 Scene Blockout: Trees
Lecture 20 Scene Blockout: 2nd Pass Pt. 1
Lecture 21 Scene Blockout: 2nd Pass Pt. 2
Lecture 22 Scene Blockout: 2nd Pass Pt. 3
Lecture 23 Scene Blockout: Story Props Pt. 1
Lecture 24 Scene Blockout: Story Props Pt. 2
Section 5: Object Modeling
Lecture 25 Asset Browser Setup
Lecture 26 Modeling: Mausoleum Pt. 1
Lecture 27 Modeling: Mausoleum Pt. 2
Lecture 28 Modeling: Mausoleum Pt. 3
Lecture 29 Modeling: Mausoleum Pt. 4
Lecture 30 Modeling: Mausoleum Pt. 5
Lecture 31 Modeling: Mausoleum Pt. 6
Lecture 32 Modeling: Mausoleum Pt. 7
Lecture 33 Modeling: Mausoleum Pt. 8
Lecture 34 Modeling: Fence Pt. 1
Lecture 35 Modeling: Fence Pt. 2
Lecture 36 Modeling: Trees Pt. 1
Lecture 37 Modeling: Trees Pt. 2
Lecture 38 Modeling: Trees Pt. 3
Lecture 39 Modeling: Headstones Pt. 1
Lecture 40 Modeling: Headstones Pt. 2
Lecture 41 Modeling: Headstones Pt. 3
Lecture 42 Modeling: Headstones Pt. 4
Lecture 43 Modeling: Small Props Pt. 1
Lecture 44 Modeling: Small Props Pt. 2
Lecture 45 Modeling: Small Props Pt. 3
Lecture 46 Modeling: Small Props Pt. 4
Lecture 47 Modeling: Small Props Pt. 5
Lecture 48 Modeling: Small Props Pt. 6
Lecture 49 Modeling: Low-Poly and Optimization
Section 6: UV Unwrapping
Lecture 50 UV Unwrapping Pt. 1
Lecture 51 UV Unwrapping Pt. 2
Lecture 52 UV Unwrapping: Bricks
Lecture 53 UV Unwrapping: Mausoleum Pt. 1
Lecture 54 UV Unwrapping: Mausoleum Pt. 2
Lecture 55 Texel Density
Lecture 56 UV Unwrapping: Headstones Pt. 1
Lecture 57 UV Unwrapping: Headstones Pt. 2
Lecture 58 UV Unwrapping: Fence
Lecture 59 UV Unwrapping: Small Props
Section 7: Texxtures
Lecture 60 Normal Maps: Tree
Lecture 61 Normal Maps: Bricks
Lecture 62 Normals Maps: Headstones
Lecture 63 Normal Maps: Mausoleum Pt. 1
Lecture 64 Normal Maps: Mausoleum Pt. 2
Lecture 65 Normals Maps: Small Props
Lecture 66 Ambient Occlusion: Tree
Lecture 67 Ambient Occlusion: Headstones
Lecture 68 Ambient Occlusion: Mausoleum
Lecture 69 Tiling Texture: Roof
Lecture 70 Texture Painting: Intro
Lecture 71 Texture Painting: Bricks Pt. 1
Lecture 72 Texture Painting: Bricks Pt. 2
Lecture 73 Texture Painting: Bricks Pt. 3
Lecture 74 Texture Painting: Tree Pt. 1
Lecture 75 Texture Painting: Tree Pt. 2
Lecture 76 Texture Painting: Tree Pt. 3
Lecture 77 Texture Painting: Tree Pt. 4
Lecture 78 Texture Painting: Tree Pt. 5
Lecture 79 Texture Painting: Fence
Lecture 80 Glass and Other Shaders
Lecture 81 Layering Materials
Lecture 82 Handpainting Tiling Textures
Lecture 83 Tiling Normal Maps
Lecture 84 Blockmesh Replace
Section 8: Foliage & Finishing Touches
Lecture 85 Foliage: Grass
Lecture 86 Foliage: Particle System Grass
Lecture 87 Foliage: Geometry Nodes Grass
Lecture 88 Vertex Painting
Lecture 89 Material Tweaks
Lecture 90 Simple Fog
Lecture 91 Hanging Moss
Lecture 92 Lighting
Lecture 93 Directional Lights
Lecture 94 Sky Light
Lecture 95 Rendering Still Images
Lecture 96 Rendering Video
Lecture 97 Course Conclusion
Lecture 98 Last Words
Anyone who wants to learn computer graphics and 3D artwork – no experience needed!,Artists and game developers who want to learn Blender,Anyone who has started working with Blender, but want to advance their 3D environments modelling skills
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