Last updated 3/2020
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.39 GB | Duration: 3h 7m
From rigging to play – A complete step by step 2D game character animation course in Spine Essential
What you’ll learn
Build character rigs for animation
Animate in Spine 2D Essential
Get comfortable with Spine Essential UI, and work like a Pro with useful hotkeys
Create essential 2D game animations: idle, walk cycle, jump and more
Enhance your animations to a professional level with Graphs and Offsets
Useful work practices to save time & increase animation process efficiency
Overcome common issues
Requirements
Spine Essential Licence (purchased from Esoteric Software)
Keyboard and mouse
No prior knowledge required
Description
Making awesome, professional-level 2D animations for games is a passion that we would like to share with you in this easy and very detailed Spine Essential animation course!You will get familiar with all of the steps: from character rigging (using Photoshop or any other graphic redactor you use), to setting up your game’s character for animation in Spine, finishing with a polished top-shelf 2D animations set ready for use.Why choose Spine for your game character animations?Spine 2D Animation Software has gained an immense following both from game developers and 2D digital animators. In fact, it is one of the leading tools for 2D skeletal animation to date. The reasons are quite straightforward:- Spine is easy to learn, and intuitive in use.- The software is fit both for beginners and advanced animators.- Spine game animations are easily integrated with most game engines.- Excellent integration with illustration tools for artwork import.Plus, in this course we will show you how to get the max out of your Spine Essential licence. So, if you want to learn how to create exceptional animations, hop on!What will you get from this course?This is a Spine Essential 2D animation course, and we will explore all of the aspects of that software with a gentle nod to integration of your animations into your game.- Explore the planning, rigging and preparation of your character to animation. – Detailed explanation on Spine game rigging process.- Proper use of Spine 2D Essential functions for animation.- Create smooth 2D animations, and enhance them to perfection.- A lot of useful work practices, some fixing of common issues, and more practical principles to make your animation process easier.But that’s not all too. We plan to expand on the information here in the future. And it’s great for you, because once you buy this course you will enjoy all of the updated content free of charge!Why choose this course to learn 2D animation?If you were ever wondering how to learn 2D animation in the most efficient way, the answer is simple: with a lot of trial and error. This can sometimes be discouraging; especially for beginners. This course is designed in a “from basic to advanced” manner, easing your way into Spine 2D animation software, as well as the animation process in general.And on top of that we offer you:- Personal guidance and answer to any questions (within reasonable response time of up to 1-2 work days, depending on the day of the week).- Additional materials on the use of Spine Essential.- Quizzes at the end of each course section to fortify your knowledge.- Lifetime access to course materials (including any future updates in the course).And of course, we love games and our main drive is to share knowledge with those interested in 2D animation for games. So, feel free to take advantage of that as well.Sing up to this course, and let’s start animating us some 2D game characters!
Overview
Section 1: Introduction and Overview
Lecture 1 Introduction
Lecture 2 Spine Essential vs Pro
Section 2: Preparing Your 2D Character for Animation
Lecture 3 How Spine-ready character should look like
Lecture 4 How to export a character from Photoshop
Lecture 5 How to import a character into Spine
Lecture 6 How to fix missing images issue
Section 3: Rigging and Setting Up
Lecture 7 Creating your first rig in Spine – part 1
Lecture 8 Creating your first rig in Spine – part 2
Lecture 9 Adding the second leg
Lecture 10 How to color the bones
Lecture 11 How to change the draw order of the images
Section 4: Spine User Interface
Lecture 12 How to save your project
Lecture 13 Spine User Interface
Lecture 14 Useful Spine Hotkeys
Section 5: Creating The Idle Animation
Lecture 15 Idle animation part 1 – Core Movement
Lecture 16 Idle animation part 2 – Animating the Upper Part of the Body
Lecture 17 Idle animation part 3 – Animating the Legs
Lecture 18 How to use Graphs
Lecture 19 How to use Offsets
Section 6: Creating The Walk Cycle
Lecture 20 Walk cycle animation part 1 – Core Movement
Lecture 21 Walk cycle animation part 2 – Finalizing the Core Movement
Lecture 22 Walk cycle animation part 3 – Animating the Left Arm
Lecture 23 Walk cycle animation part 4 – Animating the Arms, Shoulders and Head
Lecture 24 Walk cycle animation part 5 – Animating the Hair, Face and Jacket
Lecture 25 Small Fixes to the Basic Walk Cycle
Lecture 26 Enhancing walk animation with Graphs
Lecture 27 Enhancing walk animation with Offsets
Lecture 28 Final polish to the walk cycle
Lecture 29 How to change animation length
Section 7: Creating The Jump Animation
Lecture 30 How to design a flexible jump animation
Lecture 31 Jump take off part 1 – Core Movement
Lecture 32 Jump take off part 2 – Finalizing the Basic Version
Lecture 33 Enhancing the take off animation
Lecture 34 Fall cycle animation
Lecture 35 Enhancing the fall cycle animation
Lecture 36 Landing animation part 1 – Animating the Feet
Lecture 37 Landing animation part 2 – Completing the First Half of the Animation
Lecture 38 Landing animation part 3 – Adding the Final Pose
Lecture 39 Enhancing the landing animation
Section 8: Creating Blinking Eyes Animation
Lecture 40 How to add a new image to your Spine project
Lecture 41 How to add a new slot
Lecture 42 Blinking eyes animation
Lecture 43 How to use Preview mode
Section 9: Advanced Features
Lecture 44 How to Add a New Skin
Lecture 45 How to export your animations from Spine
Section 10: Course Conclusion
Lecture 46 Course Conclusion
Beginner to intermediate level 2D digital animators,Game developers looking to create professional 2D character animations,Anyone passionate about 2D animation for games
Password/解压密码www.tbtos.com
转载请注明:0daytown » Learn 2D Character Animation For Games In Spine Essential